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Once you understand CFFI you can hop into OpenGL or Vulkan land. We have bindings for those: very mature and stable cl-opengl and partial cl-vulkan. Meaning, you will have easier time with OpenGL. Not only because of better bindings, but also OpenGL is much simpler than Vulkan, although still a mess.
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Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.
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Learn Common Lisp and high-level 2D graphics using Sketch or trivial-gamekit. It's lispy, super fun and enjoyable way. Seriously. 2D graphics are easy to grasp and intuitive.
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Additional resources: * Land Of Lisp book * CL cookbook * Game Engine Architecture book * Physically Based Rendering book * GPU Gems book series * Nature Of Code book and lispy examples for it
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well that's how i learnt this type of stuff. even wrote a simple 3d engine myself (shameless self promotion tank command although it is nothing fancy and is quite old by now)
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