trivial-gamekit
Carp
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trivial-gamekit | Carp | |
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7 | 84 | |
162 | 5,393 | |
- | 0.0% | |
0.0 | 0.7 | |
over 2 years ago | about 1 year ago | |
Common Lisp | Haskell | |
MIT License | Apache License 2.0 |
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trivial-gamekit
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
If you insist on learning through game development -- and admittedly I learn best by just jumping in and doing something -- you should at least try making something simpler than a full 3D game first, like a roguelike: https://github.com/borodust/trivial-gamekit, https://borodust.org/projects/trivial-gamekit/.
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Common lisp game development libraries
For something simple, https://github.com/borodust/trivial-gamekit would do.
- Lisp trivial gamekit for 2d game development
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Cl-bodge: a cross-platform Common Lisp game and application framework
Playing with their 'trivial-gamekit' based on cl-bodge now, very nice I think!
https://borodust.org/projects/trivial-gamekit/
alien-works also looks cool and under active development
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[SBCL] Generating a binary of a GUI built with Sketch
If all else fails, I recommend trying to contact author through creating an issue on github. If that fails too and you are too tired to continue that fight, have a look at trivial-gamekit (beware: shameful self-plug).
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Should I learn OpenGL, or try building a graphics engine from scratch ?
Learn Common Lisp and high-level 2D graphics using Sketch or trivial-gamekit. It's lispy, super fun and enjoyable way. Seriously. 2D graphics are easy to grasp and intuitive.
Carp
- Carp: A statically typed Lisp, without a GC, for real-time applications
- How to Write a (Lisp) Interpreter (In Python)
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Roc – A fast, friendly, functional language
Carp - https://github.com/carp-lang/Carp - "A statically typed lisp, without a GC, for real-time applications." where it's "Ownership tracking enables a functional programming style while still using mutation of cache-friendly data structures under the hood".
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Ask HN: Looking for statically typed, No-GC and compiled Lisp/scheme
Looking for a personal project so open-source would be great, but maturity/production readiness is not really a factor.
The only significant thing i can find so far is https://github.com/carp-lang/Carp.
Anything notable that i might have missed ?
- NASA just sent a software update to a spacecraft 12B miles away
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Lisp in Space
Not CL, but there is ulisp (http://www.ulisp.com/) for microcontrollers, supposed to be really tiny, and there is Carp (https://github.com/carp-lang/Carp) which is without a GC so seems suitable for real-time stuff.
- Carp
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Yet nobody questions ABAP, Lua, Julia, Groovy or Scala, both of them are under Lisp in TIOBE Index
by their powers combined
- Good languages for writing compilers in?
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Emerging Rust GUI libraries in a WASM world
Everybody is trying to make a more user-friendly Rust. The problem is that it is not clear yet whether that's possible, and if it is, how it may look. I know Vale and have tried it, though it's extremely early to judge anything so far. It does have a much stronger theoretical background than V, but even the theory is not completely clear at this point.
There is also Carp by the way: https://github.com/carp-lang/Carp
What are some alternatives?
alien-works - Multiplatform game foundation framework for Common Lisp
awesome-lisp-companies - Awesome Lisp Companies
tank-command-2000 - A 3d tank game
sectorlisp - Bootstrapping LISP in a Boot Sector
cl-opengl - cl-opengl is a set of CFFI bindings to the OpenGL, GLU and GLUT APIs.
ferret - Ferret is a free software lisp implementation for real time embedded control systems.
nature-of-code - Nature of code exercises and examples implemented in Common Lisp
Fennel - Lua Lisp Language
alloy - A new user interface protocol and toolkit implementation
femtolisp - a lightweight, robust, scheme-like lisp implementation
sketch - A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more.
hy - A dialect of Lisp that's embedded in Python