|8 days ago||over 1 year ago|
|Common Lisp||Common Lisp|
|zlib License||BSD 3-clause "New" or "Revised" License|
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
17 projects | reddit.com/r/lisp | 23 Jun 2022
I don't know what the situation is like for 3D game programming in CL. Shinmera recently kickstarted a game but it's 2D I think and I don't know if his engine (https://github.com/Shirakumo/trial) does 3D. But regardless of what you're using, going into learning how to program while also trying to learn how to use the game engines available in the CL world will probably be a recipe for getting overwhelmed and discouraged. I'd recommend going through the Steve Losh post first and reading A Gentle Introduction to Symbolic Computation and/or Practical Common Lisp to get some solid general familiarity with using CL. Both are available online for free. You can also browse through the Cookbook: https://lispcookbook.github.io/cl-cookbook/
Common lisp game development libraries
2 projects | reddit.com/r/Common_Lisp | 27 May 2022
For graphics there's a lot of different variants and options. I use Trial, but that doesn't have any docs yet, I'm afraid.
Trial: A fully-fledged Common Lisp game engine
1 project | news.ycombinator.com | 30 Apr 2022
Our Lisp game, Eternia: Pet Whisperer is now out on Steam!
1 project | reddit.com/r/lisp | 5 May 2021
Kandria and Eternia both are built on top of the game engine Trial, which I and a few others at Shirakumo have been working on for some years now. Trial itself makes use of a bunch of lower level libraries like cl-opengl, GLFW, pngload, harmony, etc. but a huge amount of the codebase was written by me. If you're interested in its development, I recommend hopping by the #shirakumo channel on the Freenode IRC network. I'd be happy to answer questions there!
Idiomatic way to handle non GC objects, i.e. OpenGL textures ?
1 project | reddit.com/r/Common_Lisp | 16 Apr 2021
A good way to do it is to keep a staging area of sorts that keeps track of the manually allocated objects and their state. When you allocate you batch all objects to allocate together and then execute the load in one go, updating the records in the staging area. Then, when you're ready to switch to a different scene or whatever, you diff the staging area against the current set of objects that need to be live and deallocate everything else in one go.
If GNOME is so criticized for heading in a wrong direction, why do Linux vendors and main distributions (with large user base) still pick it as the default desktop for their users?
3 projects | reddit.com/r/linux | 29 Sep 2021
This is the one I had bookmarked: https://github.com/malcolmstill/ulubis
Developing a WM
3 projects | reddit.com/r/lisp | 6 Jan 2021
There's also Ulubis and Paulownia. The latter is not really usable yet from what I understand, but I've not had much luck with Ulubis either.
What are some alternatives?
nyxt - Nyxt - the hacker's power-browser.
cl-wlroots - Common lisp bindings for wlroots, a library for writing Wayland compositors
raylib - A simple and easy-to-use library to enjoy videogames programming
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
wm - my common lisp window manager
cinnamon - A Linux desktop featuring a traditional layout, built from modern technology and introducing brand new innovative features.
termite - Termite is obsoleted by Alacritty. Termite was a keyboard-centric VTE-based terminal, aimed at use within a window manager with tiling and/or tabbing support.
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
trivial-gamekit - Simple framework for making 2D games
cffi - The Common Foreign Function Interface