trial
clog
trial | clog | |
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10 | 150 | |
832 | 1,425 | |
2.0% | - | |
9.9 | 9.6 | |
6 days ago | 3 days ago | |
Common Lisp | Common Lisp | |
zlib License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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trial
- Trial Game Engine Issue
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Submissions to Spring Lisp Game Jam 2023
Little Spark - made with Trial
- Show HN: Kandria, an action RPG made in Common Lisp is now out
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Kandria, an action RPG written in Common Lisp releases in a week on January 11!
The engine is called Trial. https://github.com/shirakumo/trial.
- Lisp-Stick on a Python
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
I don't know what the situation is like for 3D game programming in CL. Shinmera recently kickstarted a game but it's 2D I think and I don't know if his engine (https://github.com/Shirakumo/trial) does 3D. But regardless of what you're using, going into learning how to program while also trying to learn how to use the game engines available in the CL world will probably be a recipe for getting overwhelmed and discouraged. I'd recommend going through the Steve Losh post first and reading A Gentle Introduction to Symbolic Computation and/or Practical Common Lisp to get some solid general familiarity with using CL. Both are available online for free. You can also browse through the Cookbook: https://lispcookbook.github.io/cl-cookbook/
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Common lisp game development libraries
For graphics there's a lot of different variants and options. I use Trial, but that doesn't have any docs yet, I'm afraid.
- Trial: A fully-fledged Common Lisp game engine
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Our Lisp game, Eternia: Pet Whisperer is now out on Steam!
Kandria and Eternia both are built on top of the game engine Trial, which I and a few others at Shirakumo have been working on for some years now. Trial itself makes use of a bunch of lower level libraries like cl-opengl, GLFW, pngload, harmony, etc. but a huge amount of the codebase was written by me. If you're interested in its development, I recommend hopping by the #shirakumo channel on the Freenode IRC network. I'd be happy to answer questions there!
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Idiomatic way to handle non GC objects, i.e. OpenGL textures ?
A good way to do it is to keep a staging area of sorts that keeps track of the manually allocated objects and their state. When you allocate you batch all objects to allocate together and then execute the load in one go, updating the records in the staging area. Then, when you're ready to switch to a different scene or whatever, you diff the staging area against the current set of objects that need to be live and deallocate everything else in one go.
clog
- Embracing Common Lisp in the Modern World
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Use any web browser as GUI, with Zig in the back end and HTML5 in the front end
Reminds me of the approach of CLOG (Common Lisp Omnificent Gui[1]) and its ancestor GNOGA (The GNU Omnificent GUI for Ada[2]).
They also integrate basic components and even graphical UI editor (at least for CLOG), so you can essentially develop the whole thing from inside CL or Ada
[1] https://github.com/rabbibotton/clog
[2] https://github.com/alire-project/gnoga
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Common Lisp: An Interactive Approach (1992) [pdf]
For me David Botton [0] with his work including code, support and videos is doing very nice work in this direction.
I use SBCL for everything but work because I cannot get; we are getting there, but like you say, it’s such a nice experience working interactively building fast that it is magic and it’s painful returning to my daily work of Python and typescript/react. It feels like a waste of time/life, really.
[0] https://github.com/rabbibotton/clog
- CLOG - The Common Lisp Omnificent GUI
- Clog The Common Lisp Omnificent GUI
- Clog – The Common Lisp Omnificent GUI
- Tkinter Designer: Quickly Turn Figma Design to Python Tkinter GUI
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Want to learn lisp?
I was following along on the Windows page and didn't check back on the main README to see if any of the other instructions would help.
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All Web frontend lisp projects
It the answer is "latter", then you could look at Common Lisp and Reblocks (https://40ants.com/reblocks/) or CLOG (https://github.com/rabbibotton/clog).
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How to Understand and Use Common Lisp
I haven't used Clojure professionally in 10 years so with a grain of salt here are my thoughts as only one other person answered...
CL over Clojure: it's the OG Lisp that the creator of Clojure used and wanted to continue using but faced too much resistance from management afraid of anything not-Java/not-Oracle, or not-CLR/not-Microsoft, etc. Clojure shipped originally as "just another jar" so devs could "sneak" it in. If you don't have such a management restriction, why Clojure? If you want to integrate CL with the JVM, you can use the ABCL implementation, there's also something from one of the proprietary Lisps. Some useful CL features that are nice in this domain: conditions and restarts mentioned in a sibling comment (very nice to help interactively develop/debug e.g. a selenium webdriver test), ability to easily compile an exe (perhaps useful for microservices, or just to keep your deployment environment clean and not having to care about Lisp), and ability to easily ship with an open local socket allowing you to SSH in (or SSH port forward) and debug/fix/poke around in production (JVM of course lets you attach debuggers to a running process, even certain billion+ dollar companies will have supervised/limited prod debugging sessions for various hairy cases, but it's not as interactive). You should never hear CL advocates claim you can't scale to large teams/groups of engineers or large multi-million-lines sized projects, though you might oddly hear Clojure advocates sometimes claim you can't (and shouldn't) scale to such large projects -- large groups of engineers are a non-issue for them as well though, the challenge is in hiring, not in the language somehow making it impossible to modularize and keep people from stepping on each other.
Clojure over CL: its integration with the JVM is nicer than ABCL's, so if you do actually want a lot of the great world of Java stuff, it's easier to get at. Database integration libraries are better. Access to libs (Clojure or Java) is via Maven, so it's a larger ecosystem with more self-integrating components (especially around monitoring/metrics) than what's available for Lisp via Quicklisp. Clojure is very opinionated, much of it quite tasteful, and that gives the whole ecosystem a certain consistency. (You can have immutable data structures in CL, you can if you want use [] for literal vectors and make them syntactically important e.g. in let bindings, but not everyone will be on board.) Even though its popularity seems to have stopped growing, at least at the same rate as e.g. Go which it was keeping pace with for a while, it's still popular enough with a bigger community; as a proxy measure there are multiple conferences around the world and good talks at adjacent conferences, whereas Lisp mostly just has one conference in Europe per year and only occasional branching outside of that.
If you're doing a client-side-heavy webapp, ClojureScript is still amazing, CL's answers there aren't very compelling with the exception of CLOG (https://github.com/rabbibotton/clog) which takes an entirely different direction than the usual idea of translating/running Lisp on top of JavaScript and its popular frameworks.
What are some alternatives?
raylib - A simple and easy-to-use library to enjoy videogames programming
kandria - A post-apocalyptic actionRPG. Now on Steam!
ulubis - A Wayland compositor written in Common Lisp
stumpwm - The Stump Window Manager
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
awesome-cl - A curated list of awesome Common Lisp frameworks, libraries and other shiny stuff.
trivial-gamekit - Simple framework for making 2D games
electron-sbcl-sqlite - A simple boilerplate that builds an Electron app with SBCL and SQLite3 embedded
cffi - The Common Foreign Function Interface
weblocks - This fork was created to experiment with some refactorings. They are collected in branch "reblocks".
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
kons-9 - Common Lisp 3D Graphics Project