clog
kons-9
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clog | kons-9 | |
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150 | 50 | |
1,404 | 541 | |
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3 days ago | 5 months ago | |
Common Lisp | Common Lisp | |
GNU General Public License v3.0 or later | MIT License |
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clog
- Embracing Common Lisp in the Modern World
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Use any web browser as GUI, with Zig in the back end and HTML5 in the front end
Reminds me of the approach of CLOG (Common Lisp Omnificent Gui[1]) and its ancestor GNOGA (The GNU Omnificent GUI for Ada[2]).
They also integrate basic components and even graphical UI editor (at least for CLOG), so you can essentially develop the whole thing from inside CL or Ada
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Common Lisp: An Interactive Approach (1992) [pdf]
For me David Botton [0] with his work including code, support and videos is doing very nice work in this direction.
I use SBCL for everything but work because I cannot get; we are getting there, but like you say, it’s such a nice experience working interactively building fast that it is magic and it’s painful returning to my daily work of Python and typescript/react. It feels like a waste of time/life, really.
- CLOG - The Common Lisp Omnificent GUI
- Clog The Common Lisp Omnificent GUI
- Clog – The Common Lisp Omnificent GUI
- Tkinter Designer: Quickly Turn Figma Design to Python Tkinter GUI
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Want to learn lisp?
I was following along on the Windows page and didn't check back on the main README to see if any of the other instructions would help.
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All Web frontend lisp projects
It the answer is "latter", then you could look at Common Lisp and Reblocks (https://40ants.com/reblocks/) or CLOG (https://github.com/rabbibotton/clog).
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How to Understand and Use Common Lisp
I haven't used Clojure professionally in 10 years so with a grain of salt here are my thoughts as only one other person answered...
CL over Clojure: it's the OG Lisp that the creator of Clojure used and wanted to continue using but faced too much resistance from management afraid of anything not-Java/not-Oracle, or not-CLR/not-Microsoft, etc. Clojure shipped originally as "just another jar" so devs could "sneak" it in. If you don't have such a management restriction, why Clojure? If you want to integrate CL with the JVM, you can use the ABCL implementation, there's also something from one of the proprietary Lisps. Some useful CL features that are nice in this domain: conditions and restarts mentioned in a sibling comment (very nice to help interactively develop/debug e.g. a selenium webdriver test), ability to easily compile an exe (perhaps useful for microservices, or just to keep your deployment environment clean and not having to care about Lisp), and ability to easily ship with an open local socket allowing you to SSH in (or SSH port forward) and debug/fix/poke around in production (JVM of course lets you attach debuggers to a running process, even certain billion+ dollar companies will have supervised/limited prod debugging sessions for various hairy cases, but it's not as interactive). You should never hear CL advocates claim you can't scale to large teams/groups of engineers or large multi-million-lines sized projects, though you might oddly hear Clojure advocates sometimes claim you can't (and shouldn't) scale to such large projects -- large groups of engineers are a non-issue for them as well though, the challenge is in hiring, not in the language somehow making it impossible to modularize and keep people from stepping on each other.
Clojure over CL: its integration with the JVM is nicer than ABCL's, so if you do actually want a lot of the great world of Java stuff, it's easier to get at. Database integration libraries are better. Access to libs (Clojure or Java) is via Maven, so it's a larger ecosystem with more self-integrating components (especially around monitoring/metrics) than what's available for Lisp via Quicklisp. Clojure is very opinionated, much of it quite tasteful, and that gives the whole ecosystem a certain consistency. (You can have immutable data structures in CL, you can if you want use [] for literal vectors and make them syntactically important e.g. in let bindings, but not everyone will be on board.) Even though its popularity seems to have stopped growing, at least at the same rate as e.g. Go which it was keeping pace with for a while, it's still popular enough with a bigger community; as a proxy measure there are multiple conferences around the world and good talks at adjacent conferences, whereas Lisp mostly just has one conference in Europe per year and only occasional branching outside of that.
If you're doing a client-side-heavy webapp, ClojureScript is still amazing, CL's answers there aren't very compelling with the exception of CLOG (https://github.com/rabbibotton/clog) which takes an entirely different direction than the usual idea of translating/running Lisp on top of JavaScript and its popular frameworks.
kons-9
- OpenSCAD Survey - what programming language do you want to be added to app?
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Lindenmayer Systems
Very cool. I must check this out.
I implemented some L-system features in my 3D Common Lisp system: https://github.com/kaveh808/kons-9
- Ask HN: Show me your half baked project
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Profound Beliefs
In some small way I am revisiting the idea with https://github.com/kaveh808/kons-9
We'll see what comes of it.
- Kons-9: Common Lisp 3D Graphics Project
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Symbolics Lisp Machines Graphics Demo (1990)
I began my 3D graphics development on a Symbolics workstation at the MIT Media Lab in the mid-80's. This was before the S-Graphics suite was released. [0]
The outstanding feature of the S-Graphics suite was the polygonal modeler which used a winged-edge structure that was far ahead of its time. It survives conceptually in the Wings3D system, which is a quite faithful copy of that modeler.
And of course you got the extensibility that came with the graphics system being built on Lisp.
But Symbolics was never, as far as I saw, a serious or popular contender in 3D production. Not only was the system expensive, but the hardware could not keep up with SGI's graphics abilities. Furthermore, the mass of CG developers at the time came from a C/Unix background, and rendering especially was so speed critical that C (and Fortran) resulted in faster systems.
Almost 40 years later, I have returned to the idea of developing a 3D system in Common Lisp [1]. We shall see where it leads.
[0] https://medium.com/@kaveh808/late-night-lisp-machine-hacking...
- Ask HN: Resources for Older Developers?
- Ask HN: What Are You Working On? (May 2023)
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A good codebase to study as a beginner
If you are interested in 3D graphics, I have tried to keep my code simple and comprehensible: https://github.com/kaveh808/kons-9
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Coding alone vs coding in a team
As a solo developer of my 3D system, my main focus has been to keep the enthusiasm and momentum going and to enjoy the development process, rather than worrying about how the code might not be optimal in various regards.
What are some alternatives?
kandria - A post-apocalyptic actionRPG. Now on Steam!
quicklisp-projects - Metadata for projects tracked by Quicklisp.
stumpwm - The Stump Window Manager
McCLIM - An implementation of the Common Lisp Interface Manager, version II
alive-lsp - Language Server Protocol implementation for use with the Alive extension
clozure-cl - Unofficial mirror of Clozure CL
electron-sbcl-sqlite - A simple boilerplate that builds an Electron app with SBCL and SQLite3 embedded
bodge-nuklear - Thin wrapper over Nuklear for Common Lisp
weblocks - This fork was created to experiment with some refactorings. They are collected in branch "reblocks".
weird - Generative art in Common Lisp
awesome-cl - A curated list of awesome Common Lisp frameworks, libraries and other shiny stuff.
solvespace - Parametric 2d/3d CAD