transmission-renderer
A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions. (by expenses)
rust-objc
Objective-C Runtime bindings and wrapper for Rust. (by SSheldon)
transmission-renderer | rust-objc | |
---|---|---|
1 | 6 | |
35 | 378 | |
- | - | |
0.0 | 0.0 | |
over 2 years ago | 7 months ago | |
Rust | Rust | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
transmission-renderer
Posts with mentions or reviews of transmission-renderer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-11-30.
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GPU computing on Apple Silicon
IMO rust-gpu is a fair bit further along than people seem to believe. It does have some areas that need work but you can write some fairly advanced things in it: https://github.com/expenses/transmission-renderer
rust-objc
Posts with mentions or reviews of rust-objc.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-13.
- macOS Apps in Rust
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Where do I start for creating a windowed app in pure rust?
If you find dealing with the Obj-C bindings a bit daunting (I would), I'd recommend you use the objc crate. That will like you dive into the details of creating and updating Mac windows without having to figure out how to call Objective C from Rust.
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Calling Apple built-in (Swift) APIs from Rust
There is https://github.com/SSheldon/rust-objc which is abandoned.
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How to capture the contents of applications' windows and display them in real-time
On macOS, per-window capture is actually exceedingly easy and officially supported by Apple, either including window shadows or not. I'm not aware of any crate for doing it cross-platform, but the way to do it on macOS is documented all over the Internet and the bindings you need are in the objc and core-graphics crates.
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GPU computing on Apple Silicon
That looks like Objective C, not C. You can call Objective C methods from Rust via the objc crate.
- Wish we had Mac APIs for Rust
What are some alternatives?
When comparing transmission-renderer and rust-objc you can also consider the following projects:
iree - A retargetable MLIR-based machine learning compiler and runtime toolkit.
rFmt