toydb
feather
toydb | feather | |
---|---|---|
16 | 19 | |
5,897 | 2,553 | |
- | 0.3% | |
9.2 | 2.4 | |
5 days ago | 24 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
toydb
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ToyDB: A Rust learning adventure, fun open-source project, and database learning resource for the community
This is great, but you might want to consider a different name. There's already a Rust project called ToyDB, and it's a distributed database with a Raft log, SQL, disk persistence, ACID transactions, etc. It's under active development (though the developer now works at Cockroach Labs), and has 5K stars on GitHub, so I think they have the right to the name.
- What would you rewrite in Rust?
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Any ideas for resume
Build something you’d like to learn about. Things I’ve considered replicating: A distributed database (see https://github.com/erikgrinaker/toydb), an interpreter (crafting interpreters is a good book), a Ray tracer (http://raytracerchallenge.com/), an RPC compiler and framework, a simpler neural network framework ( https://github.com/pjreddie/darknet)…
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Which software do you think would be essential for the RISC-V to be succesful ?
Hilariously, I was trying out ToyDB on the Lichee-RV recently. While it does compile and run the five-node example setup (and memory usage is surprisingly low, which is a plus considering the 0.5GB of RAM), performance is three orders of magnitude lower than on a desktop x86 PC. Some of that is due to just having a single core run 5 nodes, some is due to the lower clock speed and slower memory, and some is due to slower storage (SD card). I don't think that explains everything, so I may investigate that later.
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Learning Rust You Need a Cognitive Frame
toydb
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Database Development
Well I think if you could replicate this https://github.com/erikgrinaker/toydb anybody would hire you.
- SimpleDB: A Basic RDBMS Built from Scratch
- Ask HN: What are some good rust code to read to learn the language?
- Distributed SQL database in Rust, written as a learning project
- ToyDB: Distributed SQL Database in Rust
feather
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I’m on a crusade
Server side: - https://github.com/feather-rs/feather - https://github.com/valence-rs/valence
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A guide to setting up a cloud server network
- What server software or framework to use. Ideally, if you dont need too much vanilla features (world generation, all mobs & items implemented, etc), I'd use something lightweight that is not based off of the vanilla server software. There are a few projects like this on github, including: https://github.com/Minestom/Minestom , https://github.com/feather-rs/feather , https://github.com/KryptonMC/Krypton , https://github.com/df-mc/dragonfly (bedrock). Which one you use will probably depend mostly on your preference. - You will need a way to store data separate from the servers. A database like postgres should work. There are a lot of different databases tho!
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What would you rewrite in Rust?
There has been some work... feather mc server and piston's hematite client This client also seems to be in active development: Leafish
- Minecraft - Rust Edition
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But guys, if you had to choose?.....
There is the feather port of Minecraft server. Lacking a gui but the serve could easily reach parity with some community help
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Handling minecraft-like worlds in a rusty way?
As far as your enum idea goes, I don't directly see a place for storing chunk data in an enum (in the way that you would with Some(T). But, totally OK to store your block types that way (as feather-rs does)
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Feather: A Minecraft server implementation in Rust
The insight contributors chart is usually a good clue. It’s not perfect because it only shows the main branch configured in GitHub and some project haven’t merged to main in years.
Still, it’s good to see how many real contributors a project has, and how active they are over time.
https://github.com/feather-rs/feather/graphs/contributors
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Compile the Minecraft Server (Java Edition) to Native with GraalVM Native Image
In a similar vein, there is also a Rust-based Minecraft server implementation:
https://github.com/feather-rs/feather
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Sandboxed plugins in Rust
I think feather's plugin system is pretty cool
What are some alternatives?
duckdb - DuckDB is an in-process SQL OLAP Database Management System
Paper - The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
surrealdb - A scalable, distributed, collaborative, document-graph database, for the realtime web
PackSquash - 📦 Minecraft: Java Edition resource and data pack optimizer which aims to achieve the best possible compression, performance and protection, improving pack distribution, storage and in-game load times.
prql - PRQL is a modern language for transforming data — a simple, powerful, pipelined SQL replacement
ferium - Fast and multi-source CLI program for managing Minecraft mods and modpacks from Modrinth, CurseForge, and Github Releases [Moved to: https://github.com/gorilla-devs/ferium]
bustub - The BusTub Relational Database Management System (Educational)
mcsoft-auth - Authenticate to Minecraft using the Microsoft Authentication Scheme from Rust.
duckdb-rs - Ergonomic bindings to duckdb for Rust
stork - 🔎 Impossibly fast web search, made for static sites.
talent-plan - open source training courses about distributed database and distributed systems
cuberite - A lightweight, fast and extensible game server for Minecraft