top-down-shooter-core VS godot-tactical-rpg

Compare top-down-shooter-core vs godot-tactical-rpg and see what are their differences.

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top-down-shooter-core godot-tactical-rpg
3 3
11 505
- -
1.7 3.2
about 1 year ago 3 months ago
GDScript GDScript
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

top-down-shooter-core

Posts with mentions or reviews of top-down-shooter-core. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-04.
  • Ask HN: What are the best Godot 4 production-grade learning resources?
    1 project | news.ycombinator.com | 9 Oct 2023
    At Quiver, we’re building comprehensive, polished courses for Godot. We aim to take you from the basics to more advanced concepts. Our content isn’t free though, but we’re doing our best to make it worth the cost. You can check it out here: https://quiver.dev. (Disclosure: I’m the founder).
  • The winners of Quiver's latest Godot game jam
    1 project | /r/godot | 1 May 2023
    Check out the two winning entries by Quiver users, FuzzyWuzzy and RubyMidnight. In this game jam, we tasked devs to extend our open source Tiny Wizard template (a room-based shooter). The results were fantastic! We had a blast playing people's submissions. As always, we donated to the Godot project for each submission. If you'd like to participate in the next (unannounced) game jam or would like to check out some of our other content, like free tutorials and assets, head over to https://quiver.dev.
  • Should I start with Godot 4.0?
    2 projects | /r/godot | 4 Apr 2023
    Generic top-down template for Godot 4

godot-tactical-rpg

Posts with mentions or reviews of godot-tactical-rpg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-21.
  • Struggling a bit with my 3D Tactics RPG Idea in Godot 4...
    2 projects | /r/godot | 21 May 2023
  • What would be the logic for multiple control schemes when in battle (mouse) vs overworld (WASD) for a top down turn based battle system but with an action overworld
    1 project | /r/godot | 6 Apr 2023
    I based the current logic on godot-tactical-rpg and am modifying heartbeast's tutorial on turn managers. From what I understand, act would be taking the argument for delta from something like _fixed_process(delta) or _process(delta), however in my case, I don't see how that would apply considering that battle basically acts as the turn and phase manager, and I'd rather not have _process() inside of battle.gd running when it's the enemy's turn as I don't see why we'd need to check those actions running every frame.
  • Connected functions not running
    1 project | /r/godot | 10 Jul 2022
    The setup is slightly different. The node the script is attached to is not the parent of ui_control, but a sibling node. I'm building my project with this engine: https://github.com/ramaureirac/godot-tactical-rpg. So the setup for a scene looks like this: https://i.imgur.com/pEl3eBu.png. The script from the OP is attached to the "Player" node, while ui_control refers to the "PlayerController" node. So the path to ui_control is given to "Player" by the "Level" node. This is also why I use the get_combat_act() function to locate the button nodes.

What are some alternatives?

When comparing top-down-shooter-core and godot-tactical-rpg you can also consider the following projects:

godot-4.0-tool_button - Ease development with an inspector button that's plumb simple.

godot-vrm - Importer/Exporter for VRM avatars and MToon shader. Available for Godot 4.1+ and 3.2+ in the Asset Library.

godot-FirstPersonStarter - FPS (First Person Shooter) controller template for Godot 4 to give starter content for a new or already existing project!

Godot-4.0-Nav-Tests - Godot 4.0 SC2 Style Unit Controls in 3D

beehave - 🐝 behavior tree AI for Godot Engine

goduz - A GDScript library for building user interfaces with Godot Engine 4

script-panel-plus - Script Panel Plus is a replacement for a built-in Godot's scripting panel. It has more features and is highly customizable.

3d-train-fps - Godot v4 train game

breakable - A breakout-like game made with Godot Engine

pandora - Godot 4 addon for RPG data management such items, inventories, spells, mobs, quests and NPCs.

godot-port - Unknown Horizons Godot Engine Port

Godot4-3D-inventory-and-interaction-system - A template project for Godot 4 that comes with a number of built in controllers / Systems for creating 3D games