tone
muzero-general
tone | muzero-general | |
---|---|---|
15 | 14 | |
380 | 2,382 | |
- | - | |
4.2 | 0.0 | |
13 days ago | 4 months ago | |
C# | Python | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tone
- Tone: Cross platform audio tagger and metadata editor
- BATCH Merging and converting solution for 3.5 TerraByte Audiobook Library?
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File tagging and encoding
Have you tried using ABP's own metadata tool and then using that to embed the metadata? They use tone. Not sure if it will help you with the m4bs containing mp4 streams - I've never tried dealing with that.
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Show HN: Tone 0.1.2 – hackable cross platform audio tagger
[2]: https://github.com/sandreas/tone#custom-scripted-taggers-experimental
- Ask HN: What interesting problems are you working on? ( 2022 Edition)
- Tone v0.0.9 – hackable audio tagger with script engine
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Show HN: Tone v0.0.8 – hackable console audio tagger – feedback for new version?
Feedback is highly appreciated.
[1]: https://github.com/sandreas/tone
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Ask HN: How do you search for products / apps given a list of requirements?
- LG G5 H850 (optional with Bang & Olufsen Hifi-Plus module) + Audiobookshelf + Substreamer
Let me cite my comment from https://news.ycombinator.com/item?id=32042780:
I use m4b-tool[1], tone[2] and audiobookshelf[3] together with an LG G5 H850 smartphone[8] with Bang & Olufsen Hifi-Plus Module for Audio Only and I am pretty happy with this config. For Music I use Navidrome[5] and Substreamer App[7]. Maybe I'll try out Jellyfin[4] or maybe Plex[6], but I really don't wanna go closed source.
I also thought about writing something self hosted in C# to have ONE solution for audiobooks, podcasts and music and started a small private project, but this will take a while until it is ready to release something...
You may ask: Why an LG G5 H850? Well, its relatively small and cheap (about 50 - 80 bucks used) it has an audio Jack, USB-C, you can change the battery, it can hold up to 2TB microSD storage, has an HiFi Plus module for audio enthusiasts and a descent screen. Besides that it can run lineage os...
Note: I'm the author of the first two projects :-)
[1]: https://github.com/sandreas/m4b-tool
[2]: https://github.com/sandreas/tone
[3]: https://github.com/advplyr/audiobookshelf
[4]: https://jellyfin.org/
[5]: https://www.navidrome.org/
[6]: https://www.plex.tv
[7]: https://substreamerapp.com/
[8]: https://en.wikipedia.org/wiki/LG_G5
- Ask HN: Is there a Calibre equivalent for Audio books?
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Show HN: Tone v0.0.4 – hackable command line audio tagger – any feedback?
> Very neat, I love it, I used to have a tool to do this but it's been ages and is now unmaintained.
Thank you :-) Glad to hear that.
> Just be sure to do input santization, since if someone else uses your code it could go from a very cool project to a backdoor that ends up on the front page for all the wrong reasons :-)
Good point. I think that the "scriptable" part needs special care regarding security issues, as well as the metadata-readers and JSON parsers. I don't want that to bite me in the neck because of a "malicious" file. Maybe it is worth to provide a responsible disclosure email and make a plan for security issues.
See https://github.com/sandreas/tone/issues/12
muzero-general
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Open source rules engine for Magic: The Gathering
I went looking for MuZero implementations in order to see how, exactly, they interact with the game space. Based on this one, which had the most stars in the muzero topic, it appears that it needs to be able to discern legal next steps from the current game state https://github.com/werner-duvaud/muzero-general/blob/master/...
So, I guess for the cards Forge has implemented one could MuZero it, but I believe it's a bit chicken and egg with a "free text" game like M:TG -- in order to train one would need to know legal steps for any random game state, but in order to have legal steps one would need to be able to read and interpret English rules and card text
- I placed Stockfish (white) against ChatGPT (black). Here's how the game went.
- Ask HN: What interesting problems are you working on? ( 2022 Edition)
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How to "fit" the output of the Critic to the dimension of the reward?
You may want to use the trick described in https://arxiv.org/pdf/1805.11593.pdf as a Transformed Bellman Operator. Its efficiency is proved in MuZero original paper https://arxiv.org/pdf/1911.08265.pdf Appendix F. The implementation of that method you can find here: https://github.com/werner-duvaud/muzero-general Usage: muzero/models.py:649 (def support_to_scalar)
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MuZero unable to solve non-slippery FrozenLake environment?
I have used this implementation from MuZero: https://github.com/werner-duvaud/muzero-general
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RL for chess
+1 to taking a look at OpenSpiel. It has AlphaZero in C++ and Python, and there is even a PR open that allows running UCI (e.g. Stockfish) bot. You can also load chess via the OpenSpiel wrapper in muzero-general: https://github.com/werner-duvaud/muzero-general
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The future of MuZero, and where to go for news
When I looked up some community implementations, like that of Werner Duvaud on GitHub and Discord, hoping to make my own contributions to this effect, I soon found that I was hopelessly out of my depth as an amateur programmer, even with the help of some other sources like this walkthrough series. However, from what I could tell, most of the people working on this sort of thing seemed to be tackling relatively simple games. At first I thought this might be largely due to limitations in hobby time or computing power available to these users, but then I also noticed that, unless I have misunderstood something, it seems like the games are required to be rebuilt entirely in the engine of (this implementation of) MuZero, which would also obviously be a limit on the complexity of games chosen.
- Is MuZero currently the best RL algo that we have now?
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"muzero-general", PyTorch/Ray code for Gym/Atari/board-games (reasonable results + checkpoints for small tasks)
Windows support (Experimental / Workaround: Use the notebook in Google Colab)
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Muzero code implementation
There are several if you google "muzero github", e.g. https://github.com/werner-duvaud/muzero-general
What are some alternatives?
m4b-tool - m4b-tool is a command line utility to merge, split and chapterize audiobook files such as mp3, ogg, flac, m4a or m4b
deep-RL-trading - playing idealized trading games with deep reinforcement learning
pegao - Pegao is a community about lists of links on topics of interest.
Super-mario-bros-PPO-pytorch - Proximal Policy Optimization (PPO) algorithm for Super Mario Bros
audiobookshelf - Self-hosted audiobook and podcast server
alpha-zero-general - A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more
atldotnet - Fully managed, portable and easy-to-use C# library to read and edit audio data and metadata (tags) from various audio formats, playlists and CUE sheets
open_spiel - OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games.
Simula - A Simula 67 parser written in C++ and Qt
stable-baselines3-contrib - Contrib package for Stable-Baselines3 - Experimental reinforcement learning (RL) code
Jellyfin - The Free Software Media System
pytorch-ddpg - Deep deterministic policy gradient (DDPG) in PyTorch 🚀