TinyXML
cmake-init
TinyXML | cmake-init | |
---|---|---|
3 | 164 | |
4,853 | 1,827 | |
- | - | |
6.0 | 8.1 | |
14 days ago | 13 days ago | |
C++ | CMake | |
zlib License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TinyXML
-
Currently, what are some of the worst things about C++?
If someone wants a decent example to learn CMake from, I rewrote the tinyxml2 build not so long ago. It's small, but it handles tricky cases regarding distributing both static and shared versions of the library. See here: https://github.com/leethomason/tinyxml2
-
Questions on Maps
Ah ok in that case variants are applicable. You could also consider using an xml parsing library such as https://github.com/leethomason/tinyxml2, given itβs a custom built api for dealing with xml it may be a bit less cumbersome than using variants.
-
I'm trying to compile the PS1 port someone made on Github, but I suck at life and can't figure this shit out. pls help
I can't figure out how to compile the source code for the PSX port someone made. The Project's on Github, and I've been trying to figure out how to compile it for the past 2 hours. Compiling it requires 2 more files, nolibgs_hello_worlds and mkpsxiso, which itself seems to require tinyxml2, which I can't seem to compile in Visual studio. As is probably obvious by now, I ain't no coder, this is my first time trying to compile any GitHub source code. But damn it, I wanna play this game on my PS1, I will figure it out. does anyone have a straightforward guide that even an absolute monkey brain moron like me can understand, or better yet, an already compiled version of the room that I can burn to a CD and play on my modchiped PS1?
cmake-init
-
CMake install schema for single- and multi-config generators
https://github.com/friendlyanon/cmake-init This is how you do CMake properly. If you deviate from its install rules you are highly likely to do something wrong.
-
cgen: another declarative CMake configuration generator
CMake itself is as declarative as a build systems need to be. For anything nontrivial, these "declarative" solutions all fall apart. Just use https://github.com/friendlyanon/cmake-init, learn CMake and you won't have any issues.
-
How does one actually build a C++ project
If you want something with a (mostly) Just Works experience then just use https://github.com/friendlyanon/cmake-init
- CMakeList.txt, add_executable vs. add_library vs. target_link_libraries vs. target_link_directories
- Check out my tasks.json for C++ of VScode
- Clang++ Halp
-
Putting libraries in program folder
For CMake basics check out the official "Getting started" tutorial: https://cmake.org/cmake/help/latest/guide/tutorial/index.html, as well as Introduction to Modern CMake. You can also get inspired by the CMake project generator cmake-init
- Recourses to help understand libraries/projects and setting them up?
-
How to Create a Modern C Project with CMake and Conan
You can just use https://github.com/friendlyanon/cmake-init to get a CMake + Conan C project ready to go with a short little command: cmake-init --c -e -p conan coolio
- CMake template
What are some alternatives?
PugiXML - Light-weight, simple and fast XML parser for C++ with XPath support
meson - The Meson Build System
Libxml2 - Read-only mirror of https://gitlab.gnome.org/GNOME/libxml2
w64devkit - Portable C and C++ Development Kit for x64 (and x86) Windows
Xerces-C++ - Apache Xerces-C validating XML parser
xmake - π₯ A cross-platform build utility based on Lua
Expat - The Expat XML Parser
fastbuild - High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.
TinyXML++ - This project is obsolete. TinyXML-2 offers a very similar C++ interface.
ModernCppStarter - π Kick-start your C++! A template for modern C++ projects using CMake, CI, code coverage, clang-format, reproducible dependency management and much more.
PSXFunkin - Friday Night Funkin' on the original PlayStation
llvm-mingw - An LLVM/Clang/LLD based mingw-w64 toolchain