TinyXML
TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrated into other programs. (by leethomason)
PSXFunkin
Friday Night Funkin' on the original PlayStation (by cuckydev)
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TinyXML | PSXFunkin | |
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3 | 20 | |
4,843 | 145 | |
- | - | |
5.6 | 9.4 | |
5 days ago | over 2 years ago | |
C++ | C | |
zlib License | Mozilla Public License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TinyXML
Posts with mentions or reviews of TinyXML.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-28.
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Currently, what are some of the worst things about C++?
If someone wants a decent example to learn CMake from, I rewrote the tinyxml2 build not so long ago. It's small, but it handles tricky cases regarding distributing both static and shared versions of the library. See here: https://github.com/leethomason/tinyxml2
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Questions on Maps
Ah ok in that case variants are applicable. You could also consider using an xml parsing library such as https://github.com/leethomason/tinyxml2, given itβs a custom built api for dealing with xml it may be a bit less cumbersome than using variants.
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I'm trying to compile the PS1 port someone made on Github, but I suck at life and can't figure this shit out. pls help
I can't figure out how to compile the source code for the PSX port someone made. The Project's on Github, and I've been trying to figure out how to compile it for the past 2 hours. Compiling it requires 2 more files, nolibgs_hello_worlds and mkpsxiso, which itself seems to require tinyxml2, which I can't seem to compile in Visual studio. As is probably obvious by now, I ain't no coder, this is my first time trying to compile any GitHub source code. But damn it, I wanna play this game on my PS1, I will figure it out. does anyone have a straightforward guide that even an absolute monkey brain moron like me can understand, or better yet, an already compiled version of the room that I can burn to a CD and play on my modchiped PS1?
PSXFunkin
Posts with mentions or reviews of PSXFunkin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-04.
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Psx fubkin not working
That might be part of the issue, since it's a PSX homebrew game... But maybe not. Might try making your own EBOOT from the files here: https://github.com/cuckydev/PSXFunkin/releases/tag/t0.12
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NEW games for OLD consoles!
PSXFunkin is really good and supports Retroachievements
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Just got the 3mil kickstarter perk in the mail: PS1 FRIDAY NIGHT FUNKIN! and they said it was a joke perk π
yes
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Got a great big collection of roms. Any suggestions on what to add? I'll play pretty much anything other than horror games.
Here's the Github link I could find: https://github.com/cuckydev/PSXFunkin
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LETS FUNKIN GOOOOOOOO (no full vid because i forgor lmao)
Yeah, it effectivley brings fnf to any console capable of emulating a ps1 here it is
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Friday Night Funkin' PS1 Port (by CuckyDev) On New3ds!
And unfortunately, for my fellow Old 3ds users, even if it will not run at a playable speed, this forwarder completely blocks from booting on old devices (Why doing so? It would be cool just to mess around :/). But you can, by installing the 3dsx version of retroarch (I downloaded it from Universal Updater), downloading the PSX core (nightly and here), and launch the .cue file of the game in the same as the .bin file, run it by around 20fps if I remember correctly.
- PSXFunkin β Friday Night Funkin' on the Original Playstation
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PSXFunkin -- Friday Night Funkin' on the original PlayStation | project by CuckyDev (source code available)
project on GitHub
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My ps2 gettin funky
https://github.com/cuckydev/PSXFunkin You just need to get it on the ps2
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FNF on Playstation!
https://github.com/cuckydev/PSXFunkin/releases/tag/t0.10 Get an emulator and load up both the .cue and .iso files! Weeks 4 and 7 are finished.
What are some alternatives?
When comparing TinyXML and PSXFunkin you can also consider the following projects:
PugiXML - Light-weight, simple and fast XML parser for C++ with XPath support
Universal-Updater - An easy to use app for installing and updating 3DS homebrew
Libxml2 - Read-only mirror of https://gitlab.gnome.org/GNOME/libxml2
mkpsxiso - ISO disc image maker written specifically for PlayStation homebrew development
Xerces-C++ - Apache Xerces-C validating XML parser
nolibgs_hello_worlds - Collection of PsyQ basic examples NOT using libgs
Expat - The Expat XML Parser
Retroid-Pocket-2-Plus-Wiki - Retroid Pocket 2 Plus FAQ/Wiki
TinyXML++ - This project is obsolete. TinyXML-2 offers a very similar C++ interface.
STL - MSVC's implementation of the C++ Standard Library.