TinyXML
Halide
TinyXML | Halide | |
---|---|---|
3 | 43 | |
4,853 | 5,714 | |
- | 0.5% | |
6.0 | 9.5 | |
14 days ago | 3 days ago | |
C++ | C++ | |
zlib License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TinyXML
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Currently, what are some of the worst things about C++?
If someone wants a decent example to learn CMake from, I rewrote the tinyxml2 build not so long ago. It's small, but it handles tricky cases regarding distributing both static and shared versions of the library. See here: https://github.com/leethomason/tinyxml2
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Questions on Maps
Ah ok in that case variants are applicable. You could also consider using an xml parsing library such as https://github.com/leethomason/tinyxml2, given it’s a custom built api for dealing with xml it may be a bit less cumbersome than using variants.
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I'm trying to compile the PS1 port someone made on Github, but I suck at life and can't figure this shit out. pls help
I can't figure out how to compile the source code for the PSX port someone made. The Project's on Github, and I've been trying to figure out how to compile it for the past 2 hours. Compiling it requires 2 more files, nolibgs_hello_worlds and mkpsxiso, which itself seems to require tinyxml2, which I can't seem to compile in Visual studio. As is probably obvious by now, I ain't no coder, this is my first time trying to compile any GitHub source code. But damn it, I wanna play this game on my PS1, I will figure it out. does anyone have a straightforward guide that even an absolute monkey brain moron like me can understand, or better yet, an already compiled version of the room that I can burn to a CD and play on my modchiped PS1?
Halide
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Show HN: Flash Attention in ~100 lines of CUDA
If CPU/GPU execution speed is the goal while simultaneously code golfing the source size, https://halide-lang.org/ might have come in handy.
- Halide v17.0.0
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From slow to SIMD: A Go optimization story
This is a task where Halide https://halide-lang.org/ could really shine! It disconnects logic from scheduling (unrolling, vectorizing, tiling, caching intermediates etc), so every step the author describes in the article is a tunable in halide. halide doesn't appear to have bindings for golang so calling C++ from go might be the only viable option.
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Implementing Mario's Stack Blur 15 times in C++ (with tests and benchmarks)
Probably would have been much easier to do 15 times in https://halide-lang.org/
The idea behind Halide is that scheduling memory access patterns is critical to performance. But, access patterns being interwoven into arithmetic algorithms makes them difficult to modify separately.
So, in Halide you specify the arithmetic and the schedule separately so you can rapidly iterate on either.
- Making Hard Things Easy
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Deepmind Alphadev: Faster sorting algorithms discovered using deep RL
It is not the sorting per-se which was improved here, but sorting (particularly short sequences) on modern CPUs with really the complexity being on the difficulty of predicting what will work quickly on these modern CPUs.
Doing an empirical algorithm search to find which algorithms fit well on modern CPUs/memory systems is pretty common, see e.g. FFTW, ATLAS, https://halide-lang.org/
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Two-tier programming language
Halide https://halide-lang.org/
- Best book on writing an optimizing compiler (inlining, types, abstract interpretation)?
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Blog Post: Can You Trust a Compiler to Optimize Your Code?
It doesn’t apply in this case, but in general if you really want the best vectorization I would suggest using https://halide-lang.org instead of trying to coerce your compiler.
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What would make you try a new language?
If we drop the "APL" requirement, wouldn't Halide fit your criteria for the third?
What are some alternatives?
PugiXML - Light-weight, simple and fast XML parser for C++ with XPath support
taichi - Productive, portable, and performant GPU programming in Python.
Libxml2 - Read-only mirror of https://gitlab.gnome.org/GNOME/libxml2
futhark - :boom::computer::boom: A data-parallel functional programming language
Xerces-C++ - Apache Xerces-C validating XML parser
Image-Convolutaion-OpenCL
Expat - The Expat XML Parser
TensorOperations.jl - Julia package for tensor contractions and related operations
TinyXML++ - This project is obsolete. TinyXML-2 offers a very similar C++ interface.
triton - Development repository for the Triton language and compiler
PSXFunkin - Friday Night Funkin' on the original PlayStation
ponyc - Pony is an open-source, actor-model, capabilities-secure, high performance programming language