SaaSHub helps you find the best software and product alternatives Learn more →
Halide Alternatives
Similar projects and alternatives to Halide
-
-
InfluxDB
InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
-
zig
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
-
-
v
Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
-
-
-
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
-
-
-
-
terra
Terra is a low-level system programming language that is embedded in and meta-programmed by the Lua programming language.
-
-
-
burn
Burn is a next generation Deep Learning Framework that doesn't compromise on flexibility, efficiency and portability.
-
-
-
-
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Halide discussion
Halide reviews and mentions
-
Implementing a Struct of Arrays
Yep. We’re in a situation where C-like languages couple layout and access interface very tightly. But, now cache is such an overriding issue in optimization, you really want to rapidly experiment with different layouts without rewriting your whole algorithm every time. AOS, SOA, AOSOA, hot/cold data for different stages, etc…
Jon Blow’s Jai language famously added a feature to references that allowed you to easily experiment with moving data members between hot/cold arrays of structs.
https://halide-lang.org/ tackles a related problem. It decouples the math to be done from the access order so as to allow you to rapidly test looping over data in complicated ways to achieve cache-friendly access patterns for your specific hardware target without rewriting your whole core loop every time.
Halide is primarily an about image processing convolution kernels. I’m not sure how general purpose it can get.
-
Why performance optimization is hard work
Good article that I agree with mostly. One interesting note is this:
> There is no way to provide both optimized assembly and equivalent C code and let the compiler use the former in the general case and the latter in special cases.
This is true, but can be seen as a failure of language and tooling. For example, Halide [1] pioneered (AFAIK) the concept of separating algorithm from implementation at the language level. This separation lets you express the algorithm once, and then "schedule" it by specifying parallelism, vectorization, etc. You can provide multiple schedules for one algorithm, which allows you to specialize / make different choices depending on varying factors.
It's a really interesting concept, though maybe limited in practice to DSLs. I'm not sure a general purpose language would be a good fit for this model, but then, for general purpose programs written in general purpose languages, perf optimization at the level TFA discusses is frequently limited to just specific hot sections. Those hot sections could be extracted out into specialized components written in such a DSL.
1 - https://halide-lang.org/
-
CubeCL: GPU Kernels in Rust for CUDA, ROCm, and WGPU
This reminds me of Halide (https://halide-lang.org/).
In Halide, the concept was great, yet the problems in kernel development were moved to the side of "scheduling", i.e. determining tiling/vectorization/parallellization for the kernel runs.
-
Compiling Array Languages for SIMD [pdf]
> Hence it becomes a game of scheduling. You already know what you need to optimise but actually doing so gets really hard really fast.
This immediately makes me think of Halide, which was specifically invented to make this easier to do by decoupling the algorithm from the scheduler.
Kind of sad that it doesn't see to have caught on much.
[0] https://halide-lang.org/
- Halide – a language for fast, portable computation on images and tensors
- Halide: A language for fast, portable computation on images and tensors
-
Show HN: Flash Attention in ~100 lines of CUDA
If CPU/GPU execution speed is the goal while simultaneously code golfing the source size, https://halide-lang.org/ might have come in handy.
- Halide v17.0.0
-
From slow to SIMD: A Go optimization story
This is a task where Halide https://halide-lang.org/ could really shine! It disconnects logic from scheduling (unrolling, vectorizing, tiling, caching intermediates etc), so every step the author describes in the article is a tunable in halide. halide doesn't appear to have bindings for golang so calling C++ from go might be the only viable option.
-
Implementing Mario's Stack Blur 15 times in C++ (with tests and benchmarks)
Probably would have been much easier to do 15 times in https://halide-lang.org/
The idea behind Halide is that scheduling memory access patterns is critical to performance. But, access patterns being interwoven into arithmetic algorithms makes them difficult to modify separately.
So, in Halide you specify the arithmetic and the schedule separately so you can rapidly iterate on either.
-
A note from our sponsor - SaaSHub
www.saashub.com | 23 May 2025
Stats
halide/Halide is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of Halide is C++.