tiny-skia
canvas
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tiny-skia | canvas | |
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17 | 9 | |
1,005 | 1,422 | |
- | - | |
7.1 | 9.2 | |
about 2 months ago | 6 days ago | |
Rust | Go | |
BSD 3-clause "New" or "Revised" License | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tiny-skia
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A simple 2d graphic library
You can even check https://github.com/linebender/piet and https://github.com/RazrFalcon/tiny-skia. They are pure rust libraries. Skia as a whole is a big binary to add.
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Typst, a modern alternative to LaTeX, is now open source
Looking through the source code. It looks like it's using tiny-skia for rendering.
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Recommended UI framework to draw many 2D lines?
Tiny Skia (https://github.com/RazrFalcon/tiny-skia) which is a slower Rust port of Skia and does all software rendering.
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Announcing piet-glow, a GL-based implementation of Piet for 2D rendering
https://github.com/RazrFalcon/tiny-skia is pretty great.
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Is coding in Rust as bad as in C++? A practical comparison
I understand that this may sound harsh, but I also ported two (far bigger) codebases from C++ to Rust: rustybuzz and tiny-skia. Both of which are production -ready and not just prototypes. And mine not only do not use pointers, but also barely use unsafe in general.
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Is there a way to avoid call overhead?
Here is a real world implementation in tiny-skia: https://github.com/RazrFalcon/tiny-skia/blob/master/src/pipeline/highp.rs
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I want to draw 2d shapes directly to a u8 buffer without needing a window and without having to write drawing code from scratch.
How about tiny-skia?
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Good example of high performance Rust project without unsafe code?
How about tiny-skia? Almost the same performance as C, no unsafe, a lot of explicit SIMD.
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Announcing lyon 1.0.0
Now I would love to see a universal Bezier path crate, storage + common utilities like length, point at offset, some low-level stuff, etc. So it could be used as a foundation for other crates. Currently, there is a lot of friction because each crate has its own implementation.
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I wrote a GUI library.
Nice to see tiny-skia in use.
canvas
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Canvas vector graphics update: rich text and path boolean operation support
I wanted to share a recent large update to https://github.com/tdewolff/canvas, which is a vector graphics library written in Go to create images, PDFs, SVGs, OpenGL, etc. using vector drawing operations. Especially I wanted to show two new exciting features:
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Client-side scripting for in-browser graphics.
It appears that there's a port of Cairo to Go which also targets webassembly. https://github.com/tdewolff/canvas
- Pixie – A full-featured 2D graphics library for Nim
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Processing equivalent in GoLang
https://github.com/tdewolff/canvas/blob/master/examples/opengl/main.go can draw primitves but i think it would be a bit hard to do event based animation
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tdewolff/canvas: vector graphics in Go (mayor update)
Yes! See https://github.com/tdewolff/canvas/tree/master/examples/gonum-plot for an example using gonum-plot. You should be able to plug-and-play to use the canvas library!
- Cairo in Go: Vector to SVG, PDF, EPS, Raster, HTML Canvas, etc.
What are some alternatives?
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
svgo - Go Language Library for SVG generation
fontdue - The fastest font renderer in the world, written in pure rust.
gg - Go Graphics - 2D rendering in Go with a simple API.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
generative-art-in-go - A companion source code repository to the book "Generative Art in Go"
pixie - Full-featured 2d graphics library for Nim.
go-cairo - Go binding for the cairo graphics library
vouch-proxy - an SSO and OAuth / OIDC login solution for Nginx using the auth_request module
bgracontrols - 🆗 BGRA Controls is a set of graphical UI elements that you can use with Lazarus LCL applications.
raqote - Rust 2D graphics library
resize - Pure golang image resizing