tiny-games-hs
jellylanguage
tiny-games-hs | jellylanguage | |
---|---|---|
12 | 13 | |
157 | 842 | |
1.9% | - | |
6.8 | 0.0 | |
8 months ago | over 3 years ago | |
Haskell | Python | |
- | MIT License |
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tiny-games-hs
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Any course or tutorial series that doesn't rely on GHCI?
Step 2: write it in 10 lines
- Haskell Tiny Game Jam 2023 Results
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Squeezing a sokoban game into 10 lines of Haskell
I don't personally know of one. It's not that I particularly intended this to be obfuscated, either, I just wanted it to be short. OK, I did rearrange it to spell out a rick roll but the impact to readability on that point was probably minimal. I guess what I'm saying is that the obfuscation is a side effect of the minification (side effects, in Haskell??).
The best I know of are some tools people developed for the tiny game jam to help you minify your code, which you can find here https://github.com/haskell-game/tiny-games-hs#minifying.
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Squeezing a Sokoban game into 10 lines of code
The version on the Tiny Game Jam page has been updated to include a cheat code that skips levels.
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I want to learn Haskell, but...
For the last question, also in the small games line, OP you could try to make a Haskell Tiny Game : https://github.com/haskell-game/tiny-games-hs .
- Haskell Tiny Game Jam for 2023
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The first Haskell Tiny Game Jam is now open!
Thanks, this has worked out great because I had one line left over anyway.
Psst.βCheck this out.
jellylanguage
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Squeezing a sokoban game into 10 lines of Haskell
At least on the Code Golf Stack Exchange, I see a lot of people using esolangs for golfing (two random examples: Jelly [1] and O5AB1E [2]). I expect that it could be a line or two shorter at least with a change of language. As I recall some of the golfing langs also have pretty sophisticated compression techniques for strings, although they might be optimized for dictionary words. Careful distinction: they are all optimizing for bytes used, not characters used.
I don't want to neglect your shameless plug, but I struggle enough to find a solution to some of the puzzles I wrote (hence the undo), so finding the shortest path is a little daunting.
[1] https://github.com/DennisMitchell/jellylanguage
[2] https://github.com/Adriandmen/05AB1E
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-βοΈ- Advent of Code 2022:πΏπ MisTILtoe Elf-ucation π§βπ« -βοΈ- Submissions Megathread -βοΈ-
ADDITIONAL COMMENTS: I am also solving most of these problems in Jelly, a recreational language designed for code-golf. They are in the same repository under the jelly folder.
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-π- 2022 Day 3 Solutions -π-
Jelly (put the input in the first command line argument):
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Is it possible to make my own language in batch?
Yes it is totally possible, Batch script is Turing complete afterall. Since you found Python tutorials, you can just apply the same concepts in Batch. The difficulty depends on the complexity of the language you're trying to make. I would recommend trying to make a stack-based language first, with the syntax similar to golfing languages (ie, one character is one "command", check out https://github.com/DennisMitchell/jellylanguage), since that would be the easiest. But obviously if you're up to it you could make a fully fledged programming language.
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Silly Lossy Text Compression Idea
This is a basic version of many commonly used ideas for string compression in golfing languages. Jelly [0] is a good example of a more practical and versatile approach that builds on ideas such as this.
[0] https://github.com/DennisMitchell/jellylanguage/wiki/Tutoria...
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Getting Ready to start my Career
(As an aside, some people "stop" here and then make programming languages based on this - because that is a simple interpreter... you could write a compiler for this language, or extend it - and the great golfing languages take that starting spot and keep going - don't worry about trying to replicate it, it takes some insanity to go that far - the point is that a stack based language is the starting spot for some impressive systems... like the JVM itself)
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No more semicolon errors (source in comments)
If you like code to be as short and unreadable as possible, try out Jelly.
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What is the highest level programming language?
Arguably, however, if you think about "High Level" in terms of "how many keystrokes do you need to do X complex task" (kinda like some mean komolgorov complexity measure over a set of tasks) then code golf languages could probably be the most "high level". Take Jelly for instance. Incomprehensible garbage when written, but goddamn if it isn't character efficient.
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Ask HN: Who's Not Sucky to Work For?
I am waiting for a time when we get Angular or React in Jelly [1]
[1] https://github.com/DennisMitchell/jellylanguage/wiki/Tutoria...
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Good Design is Imperfect Design Part 1: Honest Names
Being honest with naming things is also a great roundabout way to ensure you write maintainable, readable code. If the name is honest and it feels awkward, it's a good red flag that there might be a problem with the approach you're taking. I think code golf languages (a-la [0]) are a good example of this approach as well, when your language is as terse as possible, giving very deep consideration to what the language actually does is crucial.
[0] https://github.com/DennisMitchell/jellylanguage/wiki/Atoms
What are some alternatives?
copilot - A stream-based runtime-verification framework for generating hard real-time C code.
prolog-to-minizinc - A Prolog-to-MiniZinc translator
snake-fury - a challenge for Haskell beginners
frank - Frank compiler
05AB1E - A concise stack-based golfing language
langs
ioccc-obfuscated-c-contest - IOCCC International Obfuscated C code contest entries
granule - A statically-typed linear functional language with graded modal types for fine-grained program reasoning
hans - The haskell network stack
hexagony - A two-dimensional, hexagonal programming language.
grace - A ready-to-fork interpreted functional language with type inference
AoC2022