tiled
crawl
tiled | crawl | |
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154 | 659 | |
10,611 | 2,213 | |
0.5% | 0.5% | |
9.0 | 10.0 | |
11 days ago | 2 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tiled
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How to build your interactive resume in 4 simple and 2 easy steps
When you decide on the high-level design of the resume, start building your map in Tiled. You can customise the map from the basic game you already have or build your one from scratch - just try and see what works best for you.
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How to build maps efficiently
A more sophisticated approach may be to use something like Tiled (https://www.mapeditor.org), but it typically takes a lot of code to to parse a Tiled map, so I wouldn’t start there. The exact needs of your game will dictate the approaches you use. Starting simple means you can make good, visible progress getting your game to work. And I’m sure that plenty of real games have shipped where the levels are just text files.
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Thirteen Potions Build Log
When I first messed with Phaser, I just used a 2D array to plop in my tiles, but that was very tedious. That's when I discovered the Tiled map editor! I was able to "paint" with my tilemap to create a map with various layers. I made a ground layer, a wall layer, an enemy layer, and a potion layer.
- Criando um jogo em Javascript em apenas 13Kb
- In Game Tilemap Editor?
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Planning to do hex crawls (maps) which tools to use?
There is also Tiled from https://www.mapeditor.org/ as a tilemap editor.
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I want to create a tilebase platform game what would be the best way to draw my map ? SFML C++
and for the map creation side there is plenty of software ! this one is nice and open source and free etc etc : https://www.mapeditor.org/
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Pokemon Plum - some in-progress maps for my gen 2 hack
PolishedMap, for use in-game. But, if you're just sketching stuff out, PolishedMap doesn't have the most convenient UI, so something quick with great features like Tiled works well
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People who play LANCER on FoundryVTT (or other VTTs), what do you do/use it terms of battle maps?
I use Tiled with this tileset I found in Pilot NET. The maps it creates are entirely form over function - no fancy art or effects unless you add them a different way - but they're very legible. Then I use Foundry's drawing tools to sketch out outlines for cover, object sizes, etc. (Here's an example of a map I made for a Train Heist combat - orange is Size 1, yellow is soft cover, purple is difficult terrain, and so on.)
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Ideal printer to print maps, handouts, pawns and such?
If you want to add grids or hexes, you’ll need to edit the image in an image editor to add those. I’d suggest looking at TileD at https://www.mapeditor.org or something along those lines.
crawl
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Slay the Spire 2 Announced – Using Godot
It's probably not as rigorous as what you're thinking of but the devs of DCSS have cited online win rates of certain combinations as the impetus for balance changes before.
https://crawl.develz.org
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The Mana World Classic – Open-Source Mmorpg
In a similar vein, see Dungeon Crawl Stone Soup, a free and open-source roguelike that's been continuously developed by volunteers for 20 years: http://crawl.develz.org/
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Trog
They are entirely too humanoid. I mean, look at these splash screens: Kiku, Ignis, Chei. While those images shouldn't be taken as canonical, they at least demonstrate the general inhumanity of the Crawl pantheon.
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Games you can play for 20+ hours and not get bored?
Since you like turn-based games too, try some old-school roguelikes. Many are open-source freeware so you have nothing to lose but time. I've been playing Dungeon Crawl Stone Soup for almost 10 years.
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any suggestions for a beginner roguelike? something that's not infuriating
Since Brogue's already been mentioned, I'd add Dungeon Crawl Stone Soup and Tales of Maj Eyal as pretty beginner friendly games.
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new Oka should have the option to refuse gifts, like refusing Ru sacrifices
For people who don't follow trunk, Okawru's gifting has been changed (and arguably* nerfed):
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Game to Play at Work
My personal first timer recommendation? Maybe Nethack or Dungeon crawl?
- Early thoughts on the new shapeshifter (transmuter) mechanics
- Games without a hunger mechanic.
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What is your favourite open source game(s)?
Dungeon Crawl Stone Soup - Free traditional roguelike with fair mechanics and a lot of variety between species/skill/god choices (~25 gods and maybe with the exception of sif/veh and oka/trog, they are very distinct). The tiles are great. There's many developers and they are very welcoming of code or vault contributions. Reducing incentives to play tediously is one of the goals. Easily hundreds of hours of gameplay for free. Playable online (connecting to a server through your browser/terminal) or offline (terminal or tiles version). There have been win streaks of 50+ games with a variety of species/background combos so you know it's mostly fair(it IS possible for rng to give you an unwinnable game), but it's very difficult if your goal is to win every game.
What are some alternatives?
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
seed-search - Utilities to catalog and search data for Dungeon Crawl Stone Soup dungeon generation seeds
HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
angband - A free, single-player roguelike dungeon exploration game
raylib - A simple and easy-to-use library to enjoy videogames programming
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
NetHack - Official NetHack Git Repository
TiledCS - TiledCS is a dotnet library for loading Tiled tilesets and maps
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
tilemap-studio - A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
SpecBAS - An enhanced Sinclair BASIC interpreter for modern PCs