tigr
minifb
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tigr | minifb | |
---|---|---|
11 | 10 | |
691 | 924 | |
- | - | |
5.5 | 2.8 | |
5 months ago | 7 months ago | |
C | C | |
GNU General Public License v3.0 or later | MIT License |
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tigr
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2D graphics lib recommendation?
TIGR
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
I think Tigr is probably the easiest plug-and-play solution. But if I don't need moving or interactive graphics, I usually just output SVG images (no library needed).
- TIGR - the TIny GRaphics library for Windows, macOS, Linux, iOS and Android. (Released into Public Domain.)
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Minimal cross-platform graphics + audio (~500 LOC)
reminds me of TIGR, but simpler (but also without hardware acceleration/shaders, but also with sound)
- Minimal Cross-Platform Graphics
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TIGR – TIny GRaphics cross-platform library
Delighful, works at first try and the code looks well organized.
git clone https://github.com/erkkah/tigr.git
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Where do I start for creating a windowed app in pure rust?
In addition to the other options, you can look at small windowing libraries in other languages. For example TIGR has pretty straightforward Mac code using pure C (you'll need to have some understanding of the ObjC object model and the way it's exposed to C though).
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Looking for a very basic 2d graphics library
I found TIGR to be the most pain-free way to just get graphics on the screen. It includes basic shape and font rendering.
- my little project: tipsy - tiny playstationy renderer in ~500 lines of code
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Simple graphics library
I've found that the quickest and simplest solution to render graphics is Tigr.
minifb
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creating a free, fast and simple digital painting software (not planned UI/UX yet)
I would also recommend looking into SDL2 or MiniFB for cross-platform support, as not everyone uses X11.
- Minimal Cross-Platform Graphics
- MiniFB: Cross-Platform Rendering Library
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graphics library for setting pixels on screen
MiniFB is what you want for this.
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Best way to write a cross-platform graphical program in C while using only bare minimum third-party libraries?
MiniFB maybe?
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eBook Gentle Introduction to Assembly Language (AARCH64)
But you can have a skeleton program that sets up framebuffer for you (e.g. with minifb or TIGR), then link it that skeleton with your code (in assembly or whatever you prefer).
- The joy of building a ray tracer, for fun, in Rust
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native web-api graphics (live, not image)
I also saw minifb, which seems like a really to-the-point way to get a buffer I can draw to., so I guess I will go in that direction (rust lib, make FFI bindings for deno, etc.)
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Can I make graphics without any libraries?
If you just want to push pixel data to a frame buffer then I can highly recommend minifb. MIT licensed, Supports a lot of platforms, and it’s about as simple as you can get. It also handles input if you need it, too.
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Best libraries for making a raycaster in C
I think this library will fit your goals: https://github.com/emoon/minifb
What are some alternatives?
hello_imgui - Hello, Dear ImGui: unleash your creativity in app development and prototyping
winit - Window handling library in pure Rust
frei0r - A large collection of free and portable video plugins
SDL - Simple Directmedia Layer
UgExamples - Examples for Native Cross Platform mobile app development with Apple Swift
raytracer-exp - A simple raytracer built as an exercise to learn some Rust
Allegro - The official Allegro 5 git repository. Pull requests welcome!
microui - A tiny immediate-mode UI library
altserver-cert-dumper - A proxy DLL for Windows to dump your developer account certificate from AltServer
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
dao - Dao Programming Language
deno-canvas - Canvas API for Deno, ported from canvaskit-wasm (Skia).