tic-tacs
sodium-fabric
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tic-tacs | sodium-fabric | |
---|---|---|
10 | 138 | |
184 | 4,465 | |
- | 1.6% | |
1.4 | 9.3 | |
almost 3 years ago | 1 day ago | |
Java | Java | |
GNU Lesser General Public License v3.0 only | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tic-tacs
- Fabric Mod to draw above 32 fabric chunks 1 17 Help
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What would be the best performance mods for a Fabric Server ?
Starlight performs substantially better than phosphor and greatly speeds up terrain generation. Krypton for networking performance. C2ME or tic-tacs (both aim to do the same thing and are not mutually compatible) greatly improve world loading and terrain generation but are experimental and, in my experience, not compatible with a lot of other mods. Dimensional Threading puts each dimension on a separate thread, but also tends to not be very compatible with other mods. FerriteCore aims to reduce ram usage. This page has a whole list of mods.
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Whats your opinion on Cardboard, the fabric and bukkit bridge?
Could also pregenerate your world with chunky. To make it quicker add Starlight, Lithium, tic-tacs(This might be incompatible with some worldgen mods, but it massively speeds up terrain gen speeds if it works), and Carpet(use the "/tick freeze" command to freeze the game so there's more resources for terrain gen). Then switch to a paper style Tuinity server and set the worldborder to keep people from moving past pregenerated chunks.
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How do i fix minecraft 1.16.4 or 1.16.5 not loading fast
Tic-Tacs for world loading
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Is amazing chunk gen/load performance possible without pregen or mods? (for speedrunning)
I would recommend a fabric server running krypton, lithium, starlight, tic-tacs, hydrogen, and ferritecore. Those mods are geared towards optimizing chunk generation and loading while having 0 impact on vanilla game behavior (the last two are geared for reducing ram usage). Of all the performance mods I've messed around with, those are the ones that I would recommend most. You could also add carpet and set it up to add tps to the tab list if you want to easily see that number.
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What qol clientside mods should I get for Fabric 1.16.5
tic-tacs is an absolute must as it dramatically improves chunk load times
- Low fps, stutters.
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mc fps mod
Also try Tic-tacs (can cause some issues).
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fps-boosting mods?
And also run Tic-TACS which replaces Minecraft's clunky chunk loading engine for a multi-threaded awesomeness. This is the most experimental of the bunch, and the least recommended for any kinds of critical usage.
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Attempt to bring more attention to server performance issues
tic-tacs
sodium-fabric
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Sodium causing crashes
[22:52:47] [Render thread/WARN]: If the game crashes immediately after this point, please make a bug report: https://github.com/CaffeineMC/sodium-fabric/issues
- Sodium 0.5.0
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The Crashes of Grian
I googled "fabric crashes with falling block" and found this GitHub Issue in the Sodium Repo. Solution: install Indium, because continuity relies on it to bridge over to sodium.
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Sand?
It`s Indium. https://github.com/CaffeineMC/sodium-fabric/issues/1324
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1.20 optifine
GitHub link
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Torch flames appearing through walls whenever I pick up an item
if https://github.com/CaffeineMC/sodium-fabric/issues/1006 is what you are talking about, it is an upstream issue for any forge port of the sodium mod
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Does anyone know why my Minecraft looks really jagged? It looks like the anti-aliasing/anisotropic filtering is really off or something.
Wow, a reasonable criticism! According to this issue, transparency sorting hasn’t been implemented, and so the behavior is inconsistent. Surprised to see a pull request linked that had fixed it, but was never merged and is now incompatible. Definitely affects users who have farms and stained glass builds though!
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Optifine making chunks/the entire world invisible?
The problem with the multithreaded version of Optifine is that OpenGL doesn't officially support multithreading (at least not with older versions of OpenGL; Sodium (for modern versions) uses a "multidraw" function to get up to 10x the FPS but also uses OpenGL 4+, and even then it has issues on many drivers. Note that using such modern features would require a "core profile", precluding the use of all legacy fixed-function methods so the entire renderer would have to be rewritten).
- [java] Visual glitch when placing blocks above y 61 or breaking
- Is this ice glitch a Sodium thing? Any ideas on a fix?
What are some alternatives?
C2ME-fabric - A Fabric mod designed to improve the chunk performance of Minecraft.
optifine
DashLoader - Launch at the speed of light.
lithium-fabric - A Fabric mod designed to improve the general performance of Minecraft without breaking things
mc-smoothboot - Improve and tweak Minecraft thread scheduling.
Starlight - Rewrites the light engine to fix lighting performance and lighting errors
Minestom - 1.20.4 Lightweight Minecraft server
hydrogen-fabric - Things of which are too dangerous to put in Lithium.
krypton - A Fabric mod that optimizes the Minecraft networking stack and entity tracker.
FarPlaneTwo - Level-of-Detail renderer in Minecraft. Allows for render distances of millions of blocks. (Cubic Chunks-compatible) (WIP)
Indium - Sodium addon providing support for the Fabric Rendering API, based on Indigo