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The problem with the multithreaded version of Optifine is that OpenGL doesn't officially support multithreading (at least not with older versions of OpenGL; Sodium (for modern versions) uses a "multidraw" function to get up to 10x the FPS but also uses OpenGL 4+, and even then it has issues on many drivers. Note that using such modern features would require a "core profile", precluding the use of all legacy fixed-function methods so the entire renderer would have to be rewritten).
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