three-viewcube
3VC - Simple camera orientation controller for 3D space (by mikemklee)
straight-skeleton
Straight skeleton algorithm implementation in TypeScript (by StrandedKitty)
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three-viewcube | straight-skeleton | |
---|---|---|
1 | 1 | |
31 | 39 | |
- | - | |
6.2 | 5.8 | |
about 1 year ago | 9 months ago | |
TypeScript | TypeScript | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
three-viewcube
Posts with mentions or reviews of three-viewcube.
We have used some of these posts to build our list of alternatives
and similar projects.
straight-skeleton
Posts with mentions or reviews of straight-skeleton.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-03.
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Streets GL — a new 3D renderer for OSM
Hi, I've ported a C# implementation of straight skeleton algorithm to TS for this specific purpose: https://github.com/StrandedKitty/straight-skeleton Though I don't think you should use it, it fails quite a lot on OSM data. I would suggest looking into the straight skeleton implementation in CGAL: https://doc.cgal.org/latest/Straight_skeleton_2/index.html It's in C++, and I've tried to run it in the browser using emscripten, but unfortunately I couldn't get it running. Also I've seen some people pointing out a problem with rounding modes: they seem to not work in WASM, and straight skeleton algorithm probably depends on them. So your best bet probably would be to just make a server that takes multipolygons as an input and produces straight skeletons using CGAL. There are also some other implementations in other languages but I think they are not as robust as CGAL.
What are some alternatives?
When comparing three-viewcube and straight-skeleton you can also consider the following projects:
threejs-sandbox - Set of experiments and extensions to THREE.js.
streets-gl - 🗺 OpenStreetMap 3D renderer powered by WebGL2
trois - ✨ ThreeJS + VueJS 3 + ViteJS ⚡
curve-shortening-demo - Visualize curve shortening flow in your browser.
r3f-world-with-character - A 3D world with nature objects and a character that can move around using your keyboard. Let the character walk, run or dance.
OSMBuilding - render an individual OSM building
self-parking-car-evolution - 🧬 Training the car to do self-parking using a genetic algorithm
model-viewer - Easily display interactive 3D models on the web and in AR!
Vega - video editor
three-viewcube vs threejs-sandbox
straight-skeleton vs streets-gl
three-viewcube vs trois
straight-skeleton vs curve-shortening-demo
three-viewcube vs r3f-world-with-character
straight-skeleton vs OSMBuilding
three-viewcube vs self-parking-car-evolution
three-viewcube vs model-viewer
three-viewcube vs Vega