three-gpu-pathtracer
openmoonray
three-gpu-pathtracer | openmoonray | |
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3 | 15 | |
1,255 | 4,147 | |
- | 1.0% | |
9.8 | 5.9 | |
8 days ago | about 2 months ago | |
JavaScript | Python | |
MIT License | Apache License 2.0 |
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three-gpu-pathtracer
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CUDA Accelerated Raytracer
Yeah this is neat but it is 90% not done and that is being generous.
For a open source path tracer with a full glTF compatible material model and lighting and runs in the browser check out:
https://github.com/gkjohnson/three-gpu-pathtracer
Or if you want hardcore features look at Moonray from Dreamworks:
https://github.com/dreamworksanimation/openmoonray
- GitHub - gkjohnson/three-gpu-pathtracer: Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
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Web application 3D model illumination, HDRI or Physical?
And you also have up and coming tech like path tracing, which isn't real time, but will most likely be in a few years and achieve great results. I've just tweeted about integrating this renderer in polygonjs
openmoonray
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CUDA Accelerated Raytracer
Yeah this is neat but it is 90% not done and that is being generous.
For a open source path tracer with a full glTF compatible material model and lighting and runs in the browser check out:
https://github.com/gkjohnson/three-gpu-pathtracer
Or if you want hardcore features look at Moonray from Dreamworks:
https://github.com/dreamworksanimation/openmoonray
- Is there any video or article that describes how to download moonray in detail?
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rule 34 artists
Here is the actual release: https://openmoonray.org/
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Guys, remember when DreamWorks dropped the bomb that MoonRay would be open source by 2022? I'm just hoping it's not slipping anyone's mind. Let's keep our fingers crossed for some sweet open source action!
Hey guys, so I've been keeping my eyes peeled on this website, https://openmoonray.org/, for like 4 freaking months and lemme tell ya, not a damn thing has changed. And to make matters worse, people stopped gabbing about it after the 3rd week of August. I'm not even that tech-savvy, but I was genuinely excited to see what peeps could possibly create with this. But now it's almost 2022 and nada. What gives?
- DreamWorks releases OpenMoonRay source code
- Puss In Boots Style Shader!
- Dreamworks Moonray renderer released as open source
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Dreamworks MoonRay renderer has gone open source and is now available
Github repo: https://github.com/dreamworksanimation/openmoonray
What are some alternatives?
3D-Mars-landing-page - I used Three.js to create a great landing page in this tutorial. You'll briefly learn how to use orbit controls and dat.gui. By the end of the tutorial, you'll learn to create an awesome website like this.
raytracer - C++ raytracer that supports custom models. Supports running the calculations on the CPU using C++11 threads or in the GPU via CUDA.
bump - Heart in a sphere in a box
BlenderUSDHydraAddon - This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.
GaussianSplats3D - Three.js-based implementation of 3D Gaussian splatting
BlenderUSDHydraA
three-bvh-csg - A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh
arras4_core
three-mesh-bvh - A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
arras_render
the-cube - The Cube - A Rubik's Cube Game