three-gpu-pathtracer VS the-cube

Compare three-gpu-pathtracer vs the-cube and see what are their differences.

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three-gpu-pathtracer the-cube
3 1
1,220 204
- -
9.8 0.0
13 days ago over 1 year ago
JavaScript JavaScript
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

three-gpu-pathtracer

Posts with mentions or reviews of three-gpu-pathtracer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-15.

the-cube

Posts with mentions or reviews of the-cube. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-23.
  • Yo I had this DREAM
    2 projects | /r/Cubers | 23 Apr 2022
    I checked for existing generic implementations, looks like this one is only 3x3 https://github.com/bsehovac/the-cube, but this one also allows 5x5 https://github.com/davidwhogg/MagicCube so it might be a good starting point or reference.

What are some alternatives?

When comparing three-gpu-pathtracer and the-cube you can also consider the following projects:

3D-Mars-landing-page - I used Three.js to create a great landing page in this tutorial. You'll briefly learn how to use orbit controls and dat.gui. By the end of the tutorial, you'll learn to create an awesome website like this.

min2phase - Rubik's Cube Solver. An optimized implementation of Kociemba's two-phase algorithm.

GaussianSplats3D - Three.js-based implementation of 3D Gaussian splatting

postprocessing - A post processing library for three.js.

three-bvh-csg - A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh

THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html

bump - Heart in a sphere in a box

vanta - Animated 3D backgrounds for your website

three-mesh-bvh - A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

MagicCube - don't ask

raytracer - C++ raytracer that supports custom models. Supports running the calculations on the CPU using C++11 threads or in the GPU via CUDA.