three-gpu-pathtracer VS 3D-Mars-landing-page

Compare three-gpu-pathtracer vs 3D-Mars-landing-page and see what are their differences.

3D-Mars-landing-page

I used Three.js to create a great landing page in this tutorial. You'll briefly learn how to use orbit controls and dat.gui. By the end of the tutorial, you'll learn to create an awesome website like this. (by santosharron)
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three-gpu-pathtracer 3D-Mars-landing-page
3 1
1,227 19
- -
9.8 10.0
19 days ago over 1 year ago
JavaScript JavaScript
MIT License MIT License
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Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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three-gpu-pathtracer

Posts with mentions or reviews of three-gpu-pathtracer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-15.

3D-Mars-landing-page

Posts with mentions or reviews of 3D-Mars-landing-page. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing three-gpu-pathtracer and 3D-Mars-landing-page you can also consider the following projects:

GaussianSplats3D - Three.js-based implementation of 3D Gaussian splatting

three-js-tutorials - 🥉 The code for my Three.js tutorial series on YouTube.

three-bvh-csg - A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh

GameDev - 👾 The code for my game dev + computer graphics experiments on YouTube. [Moved to: https://github.com/SuboptimalEng/Gamedex]

bump - Heart in a sphere in a box

three-mesh-bvh - A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

three-js-games - 👾 The code for my Three.js game dev experiments on YouTube.

the-cube - The Cube - A Rubik's Cube Game

my-robot - WebGL Robot made with React(.js) Three Fiber

raytracer - C++ raytracer that supports custom models. Supports running the calculations on the CPU using C++11 threads or in the GPU via CUDA.

THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html