three-d
femtovg
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three-d
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My 3d render has weird lighting artifacts
If you look closely at the second image, it has some weird triangle artifacts with the lighting. The first one i rendered in blender, the second one i used this rust 3d rendering library. Any help would be appreciated, this is my first time working with 3d rendering.
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Crate to render a 3d model to an image
I just implemented a gltf headless renderer using https://github.com/asny/three-d, it's simple and clear.
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Heightmap generator using egui and three_d
I've made a simple multi-threaded heightmap generator using egui and three_d. Both have been really easy to use despite a few limitations.
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Please suggest high quality render library
Theirs also https://github.com/asny/three-d or https://github.com/not-fl3/miniquad. Or lower level ones like WGPU or GLOW.
- Is there an easy wrapper for wgpu?
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Rendering 3D models in browser with wasm?
I think that three-d fits your requirements, you should check it!
- Rust game engines with extremely simple rendering abstractions
femtovg
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Bevy vector graphics library?
The problem with femtovg currently is, that it's based on OpenGL. There is a fork for wgpu already, but it's not up to date with master and I'm not sure how difficult merging will be.
- Is there an easy wrapper for wgpu?
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Iced: A cross-platform GUI library for Rust, inspired by Elm
You guys should also check out the femtovg project, a 2D rendering API that sixty fps relies on.
https://github.com/femtovg/femtovg
It's a decent starting point for trying to build your own toolkit.
I have recently added a wgpu backend but for now it lives in my fork https://github.com/adamnemecek/femtovg
run the demo with `cargo run --example wgpu_demo --release`.
Also join the femtovg discord https://discord.gg/V69VdVu
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Good GUI toolkit/library recommendations needed
It's not a GUI framework but I'm involved with this project called femtovg, it's a Rust nanovg port. I've recently added a wgpu backend. Run the demo with cargo run --example wgpu_demo --release. Some people have been using it for their own UIs, e.g. tuix. I think that you should consider rolling your own GUI toolkit, it's not that bad and you'll appreciate the control.
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Electron vs. Qt for a new open-source file organization project
I have been recently rolling my own Rust GUI framework using this rendering crate I’m invovled with https://github.com/femtovg/femtovg and I’m pretty happy with it.
I recently added a wgpu backend https://github.com/adamnemecek/femtovg.
Combine that with the Flutter layout (check out the Druid implementation), and you have a GUI framework.
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Is Pathfinder (the graphics library) still being developed?
I added a wgpu backend not too long ago, it’s in my fork for now femtovg.
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SixtyFPS v0.0.6 (GUI Toolkit in Rust): Now with IDE Support
SixtyFPS is a project started by Simon Hausmann and Olivier Goffart who previously worked on Qt at Trolltech.
SixtyFPS is the first project with a company behind it which uses femtovg, a Rust nanovg port. https://github.com/femtovg/femtovg.
Recently, we've added an experimental wgpu backend which is for now in my fork of the project https://github.com/adamnemecek/femtovg
What are some alternatives?
kiss3d - Keep it simple, stupid 3d graphics engine for Rust.
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
Fyrox - 3D and 2D game engine written in Rust
pathfinder - A fast, practical GPU rasterizer for fonts and vector graphics
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
webrender - A GPU-based renderer for the web
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
accesskit - UI accessibility infrastructure across platforms and programming languages
learn-wgpu - Guide for using gfx-rs's wgpu library.
iced - Blazing fast and correct x86/x64 disassembler, assembler, decoder, encoder for Rust, .NET, Java, Python, Lua
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native