Tetra
bacon
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Tetra | bacon | |
---|---|---|
6 | 25 | |
885 | 1,436 | |
- | - | |
4.2 | 7.9 | |
29 days ago | 12 days ago | |
Rust | Rust | |
MIT License | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Tetra
- Not only Unity...
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What are some less popular but well-made crates you'd like others to know about?
Tetra 2D game library. It's very easy to pick up and use. I'd like to bring more attention to it. https://tetra.seventeencups.net/
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Ray casting tutorial with Tetra engine (everything works now)
Tetra crate link: https://crates.io/crates/tetra
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Is there any 2d only game library with high stuff. I think it would be light-er than bevy and won't crash my PC. Like pygame for python for an instance, supporting collision and stuff in Rust!!!!?
I've also used GGEZ and heard good things about Tetra.
- Minimal graphics crate for Rust
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Looking for an open-source project to join part-time
and speaking of game engines, tetra is a really nice one. it's kind of the opposite of bevy - it doesn't tell you how to architect your game, it just gives you some basic graphics/input/audio tools, and you're on your way.
bacon
- Bacon – a background Rust code checker
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Rust fact vs. fiction: 5 Insights from Google's Rust journey in 2022
Probably one of the biggest speed ups to your inner loop writing / running code is to use something like https://github.com/Canop/bacon/. I used a combination of the docs and GPT chats to increase my learning speed a lot.
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Project Diagnostics
Nice, I'll have a look. I miss having bacon in a tmux split, wish TS had something like that.
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Report on platform-compliance for cargo directories
As a macOS user, it boils my brain whenever I've to type in something like ~/Library/Application Support/org.rust-lang.Cargo/config.toml. macOS users have been begging CLI tools to support XDG variables on macOS too. Setting defaults is a strong indication to the community what should be the "preferred" locations. The defaults defined in your article will invariably lead to some authors saying that if that path is good enough for cargo, then it is good enough for their tool. Even the latest draft RFC acknowledges that macOS should use XDG variables too. I've written more about this here.
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What's your current Vim+Rust setup?
bacon + nvim-bacon
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What are some useful tools for Rust?
bacon
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Are there any continuous testing tools with real-time line-by-line IDE feedback for Rust?
I love cargo-watch and still it use it situationally, but as a companion to my editor workflow I mostly switched to bacon. Being able to switch with one keystroke to another cargo subcommand is delightful.
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What is your number one rust tool?
Try bacon for checks & test!
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Alternative to watch -cq
Was it bacon perhaps?
- Something similar to Rust's `bacon` tool but for Python?
What are some alternatives?
Silent-Gear - Modular tool/armor mod (formerly part of Silent's Gems)
rust - Empowering everyone to build reliable and efficient software.
ggez - Rust library to create a Good Game Easily
cargo-geiger - Detects usage of unsafe Rust in a Rust crate and its dependencies.
bevy - A refreshingly simple data-driven game engine built in Rust
helix - A post-modern modal text editor.
macroquad - Cross-platform game engine in Rust.
miri - An interpreter for Rust's mid-level intermediate representation
Amethyst - Data-oriented and data-driven game engine written in Rust
darkfi - Anonymous. Uncensored. Sovereign.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
config - configuration.nix is better than dot files