teiserver
game-engine-2d
teiserver | game-engine-2d | |
---|---|---|
138 | 9 | |
40 | 720 | |
- | 0.0% | |
9.7 | 0.0 | |
8 days ago | over 1 year ago | |
Elixir | Lua | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
teiserver
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Supreme Commander Graphics Study
Enjoy that style ? Go play Beyond All Reason, its free and open-source spiritual heir - https://www.beyondallreason.info
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recommend me free strategy games
Beyond All Reason
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Zero-k: A libre sci-fi RTS game, with an economy based on metal and energy
Is Zero-k still popular now that its cousin https://www.beyondallreason.info has matured ?
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OpenRA – Classic strategy games rebuilt for the modern era
May I present, Beyond All Reason - https://www.beyondallreason.info/
Like OpenRA it's open source too.
Disclaimer, I'm one of the devs for it.
- Microsoft wins FTC fight to buy Activision Blizzard
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Narazili jste na nějaké zajímavé hry během slev na Steamu?
Není to na Steamu ale je to open source hra ve stylu Supreme Commander. Jmenuje se to "Beyond All Reason"
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Hotshot playing BeyondAllReason. An amazing RTS
BeyondAllReason is an amazing RTS and it is completely free. It is being developed by a bunch of volunteers and is crowdfunded by donations. The game is amazing and although still in development is already class leading. https://www.beyondallreason.info/
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[PC][2008 maybe] some obscure RTS game that involved machines to extract resources, tanks/vehicles and turrets, and a very long range turret
Beyond all reason?
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I want to buy a new rts game . Do you have any to suggest ? bellow are the rts's that i have
Beyond all reason seems to be all the buzz right now. Its a Total Annihilation remake and its free. Definately worth a try. https://www.beyondallreason.info/
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Need game recommendation
www.beyondallreason.info
game-engine-2d
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Fighting games use delay-based and rollback netcode
I don't think it's unpopular. We need more and better game software, what exists today is unsatisfactory for a plethora of reasons. I'm personally interested in this because I ship Planimeter Game Engine 2D, which comes with client-side prediction standard, and it's the largest pure-Lua game engine on GitHub.[1]
[1]: https://github.com/Planimeter/game-engine-2d
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Starting Box2D 3.0
> Another benefit of speculative collision is that I can elminate[sic] the polygon skin/radius on collision shapes. That was necessary to keep shapes separated for the time of impact algorithm. This should no longer be necessary in version 3.0. I never liked this artificial separation of shapes.
Hah! In Planimeter Game Engine 2D, we shrink physics objects by approximating the polygon skin so that we can achieve "pixel approximate" physics.[1]
[1]: https://github.com/Planimeter/game-engine-2d/blob/master/eng...
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When \ is not \
From what I've found maintaining https://github.com/Planimeter/game-engine-2d is that you should be explicitly checking for nil, separately from checking for false-evaluating values.
We found that this had the added benefit of semantically checking for something that did not exist, versus some contextual "false" value.
I suspect this is a good practice in other languages as well.
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Ask HN: Any solo game developers here?
Maybe consider https://github.com/Planimeter/game-engine-2d? We have multiplayer with client-side prediction out of the box. Example code is included to demonstrate the ease of networking entity fields, and there is an included payload abstraction for creating networked events.
You can set the tick rate for your game based on your needs as well. And prediction is robust, supporting exceptional packet loss and smoothing over latency concerns for player movement.
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Hathora: Multiplayer Made Easy
Examples in Lua/LOVE:
https://github.com/Planimeter/grid-sdk/blob/master/engine/sh...
https://github.com/Planimeter/grid-sdk/blob/master/engine/sh...
https://github.com/Planimeter/grid-sdk/blob/master/engine/sh...
https://github.com/Planimeter/grid-sdk/blob/master/engine/se...
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The Right Way to Compare Floats in Python
I remember having to write something similar for Lua, because there was no math.approximately() function and I was dealing with networking floats and comparing values over the wire to predicted movement in 2D space.
https://github.com/Planimeter/grid-sdk/blob/master/engine/sh...
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The specs behind the specs – a deep-dive on ASN.1
What’s so great about ASN.1 and it’s encoding rules is that anyone writing type-length-value serialization for networking purposes, for example[1], is basically independently reinventing ASN.1 because it’s so fundamentally optimal.
It truly will make you wonder why Protobufs and others exist.
[1]: https://github.com/Planimeter/grid-sdk/blob/master/engine/sh...
What are some alternatives?
wasmcloud-otp - wasmCloud host runtime that leverages Elixir/OTP and Rust to provide simple, secure, distributed application development using the actor model
helium
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
OpenSSL - TLS/SSL and crypto library
unknown-horizons - Unknown Horizons official code repository
love - LÖVE is an awesome 2D game framework for Lua.
flare-game - Fantasy action RPG using the FLARE engine
resolution_solution - Scale library, that help you add resolution support to your games in love2d!
ddnet - DDraceNetwork, a free cooperative platformer game
DoubleFloats.jl - math with more good bits
OpenTTD - OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
lc64 - LÖVE C64 Emulator