Starting Box2D 3.0

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  • game-engine-2d

    Planimeter Game Engine 2D - LÖVE-based game engine for Lua

  • > Another benefit of speculative collision is that I can elminate[sic] the polygon skin/radius on collision shapes. That was necessary to keep shapes separated for the time of impact algorithm. This should no longer be necessary in version 3.0. I never liked this artificial separation of shapes.

    Hah! In Planimeter Game Engine 2D, we shrink physics objects by approximating the polygon skin so that we can achieve "pixel approximate" physics.[1]

    [1]: https://github.com/Planimeter/game-engine-2d/blob/master/eng...

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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