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InfluxDB
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> Another benefit of speculative collision is that I can elminate[sic] the polygon skin/radius on collision shapes. That was necessary to keep shapes separated for the time of impact algorithm. This should no longer be necessary in version 3.0. I never liked this artificial separation of shapes.
Hah! In Planimeter Game Engine 2D, we shrink physics objects by approximating the polygon skin so that we can achieve "pixel approximate" physics.[1]
[1]: https://github.com/Planimeter/game-engine-2d/blob/master/eng...
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