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Top 7 Lua Game Engine Projects
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Project mention: Fighting games use delay-based and rollback netcode | news.ycombinator.com | 2023-01-22
I don't think it's unpopular. We need more and better game software, what exists today is unsatisfactory for a plethora of reasons. I'm personally interested in this because I ship Planimeter Game Engine 2D, which comes with client-side prediction standard, and it's the largest pure-Lua game engine on GitHub.[1]
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If you use the Noble Engine library, you can organize your game code into scenes, which you can restart by transitioning a scene to itself. All your objects and variables are cleared and reset. It's as simple as:
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Lua Game Engine related posts
- Anyone have good restart() code?
- A new GUI IDE (although author claims it to be editor) is in making which supports a lot of features out of the box. Show it some love !
- Fighting games use delay-based and rollback netcode
- Starting Box2D 3.0
- When \ is not \
- I’m brand new to this but would like to learn how to code games for Playdate.🟡
- ManagedC v1.5.0 - now much more stable and thread safe! Plus, better testing, and better GCC support!
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Index
What are some of the best open-source Game Engine projects in Lua? This list will help you:
Project | Stars | |
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1 | UnicornConsole | 904 |
2 | game-engine-2d | 707 |
3 | xmake-repo | 471 |
4 | NobleEngine | 304 |
5 | matchanovel | 18 |
6 | PGM_CE | 4 |
7 | DroidSpot | 0 |