teeworlds-fng2-mod
ddnet
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teeworlds-fng2-mod | ddnet | |
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1 | 13 | |
18 | 499 | |
- | 3.6% | |
1.9 | 10.0 | |
3 months ago | about 23 hours ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
teeworlds-fng2-mod
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Just help pls.
You can fnd BoomFng here i think : https://github.com/Jupeyy/teeworlds-fng2-mod I didn't try it, but in fng.cfg you can change gametype to "fng2boom" or "fng2boomsolo".
ddnet
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Ask HN: Those making $0/month or less on side projects – Show and tell
I'm working on an online game called DDraceNetwork: https://ddnet.org/
A lot of keeping infrastructure running, code reviews for the active developers we have, community management, some development: https://ddnet.org/news/ddnet-year-2021-in-review/
The community is the main reason for me to keep it running. We only cover server costs, but no one takes any payment to work on DDNet.
- What good games to play on MacOs?
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Simple 2 player games over the internet for Linux
DDraceNetwork has cooperative gameplay.
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Call for testing | DDNet 16.4 Release Candidate
DDNet 16.4 is supposed to release in 1 week, assuming no bad bugs are found. Please test the Release Candidate to prevent problems being only discovered after release. Report bugs in the bugs channel or directly on Github: https://github.com/ddnet/ddnet/pull/5838
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What open source games do you play?
Teeworlds and it's DDRace mod (kinda 2D DeFRaG) https://ddnet.tw
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Ask HN: Favourite Open Source Game?
and its mod ddnet https://ddnet.tw
I've been playing for a full on decade, the game was your typical third person shooter but around 2015 a mod came out that allowed fast completion of puzzle like maps, then it diverged and it now has two versions. Everyone mostly sticks to its ddnet counterpart. but the quake style, deathmatch/ctf/team is still fun at times. though nobody plays it.
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New Submission
{ "id": 0, "name": "DDNet", "description": "DDraceNetwork (DDNet) is an actively maintained version of DDRace, a Teeworlds modification with a unique cooperative gameplay.", "website": "https://ddnet.tw/", "subreddit": "/r/ddnet/", "center": [ 614.5, 1534.5 ], "path": [ [ 592.5, 1524.5 ], [ 636.5, 1524.5 ], [ 636.5, 1544.5 ], [ 592.5, 1544.5 ], [ 592.5, 1524.5 ] ] }
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DDRaceNetwork
"website": "https://ddnet.tw",
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r/place official discussion
from ddnet.tw you guys are being attacked
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When you dig into an open source app repo, what are your first steps? Are there some best practices to make heads + tails of the repo? Reading functions with functions is a lot to keep track of, alongside trying to catch up with years of development (no matter how small the scope).
There is this great game called DDNet. https://github.com/ddnet/ddnet which is a fork of a dead game, but DDNet has been around for many years and growing.
What are some alternatives?
Teeworlds - A retro multiplayer shooter
teiserver - Middleware server for online gaming
doomrl - D**m, the Roguelike
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
flameshot - Powerful yet simple to use screenshot software :desktop_computer: :camera_flash:
flare-game - Fantasy action RPG using the FLARE engine
OpenTTD - OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
warzone2100 - Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100% free and open source real-time strategy game for Windows, macOS, Linux, BSD+
vcmi - Open-source engine for Heroes of Might and Magic III
Unciv - Open-source Android/Desktop remake of Civ V
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.