terrain_generator
A (work-in-progress) terrain generator. (by tay10r)
island_map
By Kromey
terrain_generator | island_map | |
---|---|---|
1 | 2 | |
2 | 0 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | almost 3 years ago | |
C++ | Rust | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
terrain_generator
Posts with mentions or reviews of terrain_generator.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-05.
-
SoilMachine: Multi-Layer Realtime Erosion System [WIP]
Nice! Well I definitely prefer using other people's libraries, when it's practical. I had stopped working on the terrain editor to develop the erosion library, but the terrain editor I've started is here. Do you have a repo yet for your terrain generator?
island_map
Posts with mentions or reviews of island_map.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-05.
-
SoilMachine: Multi-Layer Realtime Erosion System [WIP]
You're welcome to check out my repo of course, although apparently I've neglected to push the branch where I'm working on hydrology and won't be at that computer again until Monday.
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I'm getting started with procedural generation for a new game idea. Thoughts?
If you're interested I can share images of mine. My code is on GitHub too if you want to look at that or even give it a run, but beware it's pretty gnarly and poorly documented, and written in Rust. https://github.com/Kromey/island_map
What are some alternatives?
When comparing terrain_generator and island_map you can also consider the following projects:
SimpleWindErosion - Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation
territory - 3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
SoilMachine - Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
slate - Pixel Art Editor