tank-command-2000
trivial-gamekit
tank-command-2000 | trivial-gamekit | |
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1 | 7 | |
0 | 164 | |
- | - | |
0.0 | 0.0 | |
about 9 years ago | over 2 years ago | |
C++ | Common Lisp | |
- | MIT License |
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tank-command-2000
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Should I learn OpenGL, or try building a graphics engine from scratch ?
well that's how i learnt this type of stuff. even wrote a simple 3d engine myself (shameless self promotion tank command although it is nothing fancy and is quite old by now)
trivial-gamekit
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
If you insist on learning through game development -- and admittedly I learn best by just jumping in and doing something -- you should at least try making something simpler than a full 3D game first, like a roguelike: https://github.com/borodust/trivial-gamekit, https://borodust.org/projects/trivial-gamekit/.
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Common lisp game development libraries
For something simple, https://github.com/borodust/trivial-gamekit would do.
- Lisp trivial gamekit for 2d game development
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Cl-bodge: a cross-platform Common Lisp game and application framework
Playing with their 'trivial-gamekit' based on cl-bodge now, very nice I think!
https://borodust.org/projects/trivial-gamekit/
alien-works also looks cool and under active development
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[SBCL] Generating a binary of a GUI built with Sketch
If all else fails, I recommend trying to contact author through creating an issue on github. If that fails too and you are too tired to continue that fight, have a look at trivial-gamekit (beware: shameful self-plug).
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Should I learn OpenGL, or try building a graphics engine from scratch ?
Learn Common Lisp and high-level 2D graphics using Sketch or trivial-gamekit. It's lispy, super fun and enjoyable way. Seriously. 2D graphics are easy to grasp and intuitive.
What are some alternatives?
alloy - A new user interface protocol and toolkit implementation
Carp - A statically typed lisp, without a GC, for real-time applications.
cl-opengl - cl-opengl is a set of CFFI bindings to the OpenGL, GLU and GLUT APIs.
alien-works - Multiplatform game foundation framework for Common Lisp
nature-of-code - Nature of code exercises and examples implemented in Common Lisp
sketch - A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more.
trial - A fully-fledged Common Lisp game engine
cl-cookbook - The Common Lisp Cookbook
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF