tangle VS rend3

Compare tangle vs rend3 and see what are their differences.

tangle

Radically simple multiplayer / networked WebAssembly (by kettle11)

rend3

Easy to use, customizable, efficient 3D renderer library built on wgpu. (by BVE-Reborn)
SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
featured
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
tangle rend3
2 14
1,156 1,027
- 1.9%
2.0 8.0
about 1 year ago 3 days ago
TypeScript Rust
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

tangle

Posts with mentions or reviews of tangle. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-22.
  • Ambient: The Multiplayer Game Engine
    7 projects | news.ycombinator.com | 22 Feb 2023
    This seems like a mostly very well thought out design (I have a qualm about one detail but maybe they're hiding it), I've been rebuilding an old prototype of mine in a very similar way.

    The DoD ECS pattern should allow for easy state/log shipping to clients, with those 2 parts you can easily build what fighting games terms as "rollback" based netcode.

    Rollback is often characterized as complicated but clean, the truth is that if you structure your data around rollback capable simulation from day one it becomes easy (and DoD ECS naturally fits there just like shipping to separate CPU parts back on the PS3)

    This "trick" of fully shipping state images isn't exactly new, some emulators has done memory image shipping in the past and Ian Kattlewell published a WASM-heap shipping experiment(1) recently that works on the same principle.

    Compared to the snapshot/heap shipping of emulators/WASM is that Ambient should allow for server introspection and upgrades of state.

    Overall I like Ambient, and I'd recommend a look. Only big omission I see right now is audio being missing and it can be a tricky part to synchronize (due to how mixing works).

    1: https://github.com/kettle11/tangle

  • Simple Multiplayer / Networked WebAssembly
    1 project | news.ycombinator.com | 16 Feb 2023

rend3

Posts with mentions or reviews of rend3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-07.
  • Meta Releases Intermediate Graphics Library
    12 projects | news.ycombinator.com | 7 Jul 2023
    The WGPU people are still working through lock conflicts in that area. The idea with Vulkan land is that you should be able to load content while rendering is in progress. For that to be useful, all the layers above Vulkan also have to have their locking problems hammered out. Most open source game engines don't do that yet. Unreal Engine and Unity do, which is why you pay for them for your AAA title.

    [1] https://raw.githubusercontent.com/BVE-Reborn/rend3/trunk/exa...

    [2] https://github.com/BVE-Reborn/rend3/blob/trunk/examples/scen...

    [3] https://video.hardlimit.com/w/sFPkECUxRUSxbKXRkCmjJK

  • Is bevy the best option for a Rust based game engine (long term)?
    4 projects | /r/rust_gamedev | 31 May 2023
    The big problem I have with bevy here is that they seem to be very much against bevy being reusable across the ecosystem. Every feature has to be bevyfied into an ECS thing. There's no way one can use bevy_input for input handling outside of bevy, or bevy_audio for audio, or bevy_render to get a 3d renderer like https://rend3.rs/. The Rust ecosystem would've been so much better off if bevy wasn't creating a walled garden and draining insane amounts of effort just for itself, but say instead used rend3 for its rendering, so that other efforts in rust gamedev didn't have to reimplement everything from scratch.
  • NANOVOID Devlog #1: Lua Scripting
    4 projects | /r/rust_gamedev | 26 May 2023
    We have our own engine. There aren't really full engines available in the Rust ecosystem. Bevy attempts to fill this, but it's far from being feature complete. There's also https://fyrox.rs/, but that's also work in progress. There's also https://rend3.rs/ which is just a 3d renderer, so you'll need to build the rest of the engine yourself.
  • Really frustrated. [Warning: Bit of a negative rant]
    6 projects | /r/rust_gamedev | 26 Apr 2023
  • We're still not game, but there has been progress. A progress report.
    7 projects | /r/rust_gamedev | 17 Mar 2023
    That's been fixed. It was one of those things where a complicated workaround for Rust's ownership rules, one that required maintaining internal consistency between multiple tables, was inconsistent.
  • We're not really game yet.
    11 projects | /r/rust_gamedev | 24 Feb 2023
    Rend3 crashes The library's internal memory allocator for GPU objects is losing objects and panicking. This seems to be a race condition that comes up once you get past displaying static scenes and start having moving objects. Rend3 has one overworked main developer. If you're qualified to work on GPU-level stuff, which I am not, that project could use help.
  • Ambient: The Multiplayer Game Engine
    7 projects | news.ycombinator.com | 22 Feb 2023
  • Learn WGPU updated to 0.15!
    3 projects | /r/rust_gamedev | 16 Feb 2023
  • Which graphics crate do you use?
    1 project | /r/rust_gamedev | 22 Nov 2022
    I personally use Rend3, ability to use WGPU to make my own render effects, but I still get to build my own engine around it, although I'm waiting for the vertex-pulling branch to be merged before I really get going
  • Is there an easy wrapper for wgpu?
    8 projects | /r/rust | 30 May 2022