taisei VS cute_headers

Compare taisei vs cute_headers and see what are their differences.

taisei

A free and open-source Touhou Project fangame (by taisei-project)

cute_headers

Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games (by RandyGaul)
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taisei cute_headers
3 5
878 4,105
2.4% -
9.2 7.0
11 days ago 2 months ago
C C
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

taisei

Posts with mentions or reviews of taisei. We have used some of these posts to build our list of alternatives and similar projects.

cute_headers

Posts with mentions or reviews of cute_headers. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-14.
  • How many colors are too many colors for Windows Terminal?
    5 projects | news.ycombinator.com | 14 May 2022
    - https://github.com/RandyGaul/cute_headers/blob/master/cute_s...

    It's a simple and relatively straightforward approach that a sufficiently bright programmer would come up in their own while looking at the design constraints though, so overall I find it a bit meaningless to find the ultimate person for the "original idea".

  • How does a Game Engine work? An Overview
    5 projects | news.ycombinator.com | 6 Nov 2021
    The verdict for indie developers (not using Unity/Unreal) seems: just bite the bullet and buy FMOD (or Wwise or any of the popular proprietary audio engies).

    I was actually searching for a good open-source audio library to use, and found out that my options aren't that good. SoLoud is a pain in the ass to install and integrate into an existing codebase, and OpenAL doesn't have any good implementations available (either proprietary or LGPL). I'm now just using a simple single-header audio library in cute_headers (https://github.com/RandyGaul/cute_headers/blob/master/cute_s...), but will probably switch to MiniAudio once the high-level API is finished (https://github.com/mackron/miniaudio/issues/196)

  • [C/C++]How do "header only" source files work?
    1 project | /r/learnprogramming | 27 Aug 2021
    Currently I'm looking at a "header only" cute_tiled.h library that includes this instruction:
  • [C++] A Free Open Source Colliders Library - Line, Circle, Box and Point
    6 projects | /r/gamedev | 22 Jun 2021
    Thanks for the pure collision library share! As far as collision goes, decided to look up other libraries! 3D alternatives https://github.com/flexible-collision-library/fcl Alternatives to yours https://github.com/RandyGaul/cute_headers
  • Looking for code only game engine
    11 projects | /r/gameenginedevs | 29 Mar 2021
    single header libraries (https://github.com/nothings/stb , https://github.com/RandyGaul/cute_headers , etc) can do some of the heavy lifting. I use stb for OGG and PNG decoding, also true type support, and maybe a few other things.

What are some alternatives?

When comparing taisei and cute_headers you can also consider the following projects:

ccleste - Celeste Classic C source port for 3DS and PC.

Craft - A simple Minecraft clone written in C using modern OpenGL (shaders).

ffmpeg-gl-transition - FFmpeg filter for applying GLSL transitions between video streams.

gainput - Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch

doomretro - The classic, refined DOOM source port. For Windows PC.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

Wisdom-Shaders - A Minecraft shaderspack. Offers high performance with high quality at the same time.

FCL - Flexible Collision Library

etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.

SDLPoP - An open-source port of Prince of Persia, based on the disassembly of the DOS version.

Touhou-Launcher - Multi-purpose launcher for the Touhou Project games.

freetype-gl - OpenGL text using one vertex buffer, one texture and FreeType