tachyon-networking
By gamemachine
uflow
A Rust library providing ordered, mixed-reliability, and congestion-controlled data transfer over UDP (by lowquark)
tachyon-networking | uflow | |
---|---|---|
3 | 2 | |
60 | 28 | |
- | - | |
4.3 | 0.0 | |
over 2 years ago | 4 months ago | |
Rust | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
tachyon-networking
Posts with mentions or reviews of tachyon-networking.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-15.
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qft: A tool to quickly transfer files over a holepunched P2P connection
https://github.com/gamemachine/tachyon-networking/blob/master/src/tachyon.rs (This is just one file, there are many more as well)
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Choosing a networking library for my game
enet - Golden standard, tested and reliable - Not native rust - Does not seem to be popular in rust turbulence - Readme says it is not stable, but last meaningful commit was 1 year ago - Lacking documentation and examples - Not very popular laminar - Last meaningful release was 3 years ago (ignoring changes that fix typos etc.) - Despite this, everywhere (book, readme) there are mentions that it is under "active development" - Created for Amethyst, which is dead. I am kinda fearful that the same thing will happen to this lib. Tachyon - New and not tested in the battle - Many features that other libraries have planned, Tachyon actually has implemented - Lacking documentation (except for one big readme file), tests, examples Quinn - Big, under active development (daily commits), very popular because web development. - Modular, ability to just use core implemetation: quinn-proto - Do i really need TLS certificates and cryptography for my playing with friends game server? - Stream based, I would need to implement recv/send messages on top of it (not that hard tbh) - Only reliable stream and "unreliable" messages.
- Tachyon - A high performance reliable udp library for games and IPC
uflow
Posts with mentions or reviews of uflow.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-15.
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How do you do UDP Flow control?
uflow seems like it'd be closer to what I'm looking for but I wanted to try to do this without pulling third party crates to do the protocol for me.
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Choosing a networking library for my game
have you tried https://github.com/lowquark/uflow ?
What are some alternatives?
When comparing tachyon-networking and uflow you can also consider the following projects:
qft - Quick Peer-To-Peer UDP file transfer
laminar - A simple semi-reliable UDP protocol for multiplayer games
magic-wormhole.rs - Rust implementation of Magic Wormhole, with new features and enhancements
turbulence - Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.
enet-rs - High-level bindings for the ENet networking library (http://enet.bespin.org)
website - Let's Encrypt Website and Documentation
Aeron - Efficient reliable UDP unicast, UDP multicast, and IPC message transport