tModLoader
socket.io-client-csharp
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tModLoader | socket.io-client-csharp | |
---|---|---|
203 | 4 | |
3,858 | 683 | |
1.4% | - | |
9.7 | 8.4 | |
5 days ago | 7 days ago | |
C# | C# | |
MIT License | MIT License |
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tModLoader
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What am I supposed to do
You can download previous version here: https://github.com/tModLoader/tModLoader/releases/tag/v2023.06.25.36
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Help with custom enemy
Wiki: https://github.com/tModLoader/tModLoader/wiki
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Update 2: Down to 2 errors, now its saying this.
Take a look at ExampleMod: https://github.com/tModLoader/tModLoader/blob/stable/ExampleMod/Content/Projectiles/ExampleBullet.cs
- How do I make a custom weapon shoot a vanilla projectile
- How to make a custom "Mana-like" bar?
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I didn't want to necro a 4 year old post but can someone help me on terraria tmodloader I get the steam verify error
hey bro, the method I used was installing the gog version of the game via ovagames and following the tmodloader github guide, and it works great. if you need any help let me know, hope this helps
- Help i cant find "ModLoader" folder or "Content" folder, i need to locate ModContent.cs but its nowhere to be found
- I need a little help with creating mod for cslamity
- Can I play the mod in non steam version of the game?
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Can someone help me with this texture pack i cant do it
Follow this guide to make the texture: https://github.com/tModLoader/tModLoader/wiki/Armor-Texture-Migration-Guide
socket.io-client-csharp
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Connect Godot 4 app to server using Socket.io
The socket.io docs mention a .Net/C# implementation and I'm wondering if anyone has a guess as to if this will work? I'm willing to learn C# if that's what I have to do, but I'd rather not head down that path if it's a dead end.
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[tModLoader] Help with external libraries
I'm looking to use a nuget library in my mod, specifically SocketIOClient, and I'm getting namespace not found errors. I've tried building the mod inside of Rider to see if I can get it to compile to no avail. I have followed the tModLoader wiki's instructions on getting builds setup in Rider, but that doesn't work for external libraries.
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[Help needed] SocketIO, Unity: Stream of images causes error in server and disconnects socket
In Unity I am using this library to send an image from a camera inside the unity engine encoded in JPG like this: ```c# public void SendCameraImage() { if (socket == null) return;
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Use socket io in Xamarin forms
This one looks more recent : https://github.com/doghappy/socket.io-client-csharp
What are some alternatives?
TShock - ☕️⚡️TShock provides Terraria servers with server-side characters, anti-cheat, and community management tools.
Socket.IO-Client-Swift - socket.io-client for Swift
tModPorter - A tool to port tML mods from 1.3 to 1.4, you must have tML 1.4 installed
iola - 🔄 iola: Command-line socket client with REST API.
tModLoader64bit
solid-meet - An Open source video meeting powered by Solidjs
tModLoader - A mod to make and play Terraria mods. Supports Terraria 1.4 installations - TML itself is 1.3 Terraria currently
teamword - teamword.io client code
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
Killed by Google - Part guillotine, part graveyard for Google's doomed apps, services, and hardware.
terraclient - Fork of tModLoader, modern Terraria utility client offering many native features.
FrostyFix - A tool to fix Frosty Support with games on platforms other than Origin (EA Desktop, Epic Games Store, Steam)