Connect Godot 4 app to server using Socket.io

This page summarizes the projects mentioned and recommended in the original post on /r/godot

SurveyJS - Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App
With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.
surveyjs.io
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InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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  • Socket.io

    Realtime application framework (Node.JS server)

  • I would like my Godot app to connect to a node.js server. The back-end developer implemented all the web socket stuff with socket.io.

  • socket.io-client-csharp

    socket.io-client implemention for .NET

  • The socket.io docs mention a .Net/C# implementation and I'm wondering if anyone has a guess as to if this will work? I'm willing to learn C# if that's what I have to do, but I'd rather not head down that path if it's a dead end.

  • SurveyJS

    Open-Source JSON Form Builder to Create Dynamic Forms Right in Your App. With SurveyJS form UI libraries, you can build and style forms in a fully-integrated drag & drop form builder, render them in your JS app, and store form submission data in any backend, inc. PHP, ASP.NET Core, and Node.js.

    SurveyJS logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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