socket.io-client-csharp
socket.io-client implemention for .NET (by doghappy)
teamword
teamword.io client code (by teamword-io)
socket.io-client-csharp | teamword | |
---|---|---|
4 | 1 | |
688 | 1 | |
- | - | |
8.4 | 0.0 | |
24 days ago | about 3 years ago | |
C# | SCSS | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
socket.io-client-csharp
Posts with mentions or reviews of socket.io-client-csharp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-30.
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Connect Godot 4 app to server using Socket.io
The socket.io docs mention a .Net/C# implementation and I'm wondering if anyone has a guess as to if this will work? I'm willing to learn C# if that's what I have to do, but I'd rather not head down that path if it's a dead end.
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[tModLoader] Help with external libraries
I'm looking to use a nuget library in my mod, specifically SocketIOClient, and I'm getting namespace not found errors. I've tried building the mod inside of Rider to see if I can get it to compile to no avail. I have followed the tModLoader wiki's instructions on getting builds setup in Rider, but that doesn't work for external libraries.
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[Help needed] SocketIO, Unity: Stream of images causes error in server and disconnects socket
In Unity I am using this library to send an image from a camera inside the unity engine encoded in JPG like this: ```c# public void SendCameraImage() { if (socket == null) return;
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Use socket io in Xamarin forms
This one looks more recent : https://github.com/doghappy/socket.io-client-csharp
teamword
Posts with mentions or reviews of teamword.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-30.
What are some alternatives?
When comparing socket.io-client-csharp and teamword you can also consider the following projects:
Socket.IO-Client-Swift - socket.io-client for Swift
iola - 🔄 iola: Command-line socket client with REST API.
tModLoader - A mod to make and play Terraria mods. Supports Terraria 1.4 (and earlier) installations
solid-meet - An Open source video meeting powered by Solidjs