t150_driver
Proton
Our great sponsors
t150_driver | Proton | |
---|---|---|
11 | 1,448 | |
93 | 22,655 | |
- | 1.9% | |
5.0 | 9.6 | |
4 months ago | 4 days ago | |
C | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
t150_driver
-
Help with using Thrustmaster T150 on Steam Deck
I would not bother. There's an unofficial driver for linux but it looks like it only partially supports force feedback. Force feedback is the only reason to use a wheel in the first place.
-
Fix jscal detecting steering wheel range wrong?
So, I'm basically trying to make my Thrustmaster TMX Pro work under Fedora 36. I already tried using [tmdrv](https://github.com/her001/tmdrv) with [scarabuto's T150 driver](https://github.com/scarburato/t150_driver) and [emtek995's TMX / TMX Pro driver](https://github.com/emtek995/TMX-driver). With both ways nearly everything is workig except the calibration with jscal, which shows the Axis to be about 30000, instead of the correct 60000 large. As a result I have a weird deadzone of about 20° in every direction from the center. In Windows everything works fine.
-
F1 22 with Logitech G27 and Force Feedback fully working
I was struggling a while back with these drivers, but couldn't make it work. Specifically I use Thrustmaster T150, so might be that my model isn't supported
-
Sim racing in Linux 2021 an update
t150_driver
-
Quick question: Why is my steering wheel for ETS2 detected on the native version but not with proton?
I have a thrustmaster T150 steering wheel for my PC, and I installed a driver from this github page, and it worked right away when I launched euro truck simulator 2 in the native version. But becasue I found out that the native version has significantly worse performance than proton and it didn't support vkBasalt, I switched. When I launched ETS2 with proton, it was not detected anymore.
-
Thrustmaster T80 Ferrari 488 GTB on Linux
There are kernel modules for other Thrustmaster wheels such as the T150 and T300RS but not the T80, unfortunately.
-
Raceroom running on Linux with Proton
-Thrustmaster T150 with T150_driver
-
Anyone got t150_driver to work with Project Cars 2, Proton 6.33?
I'm successfully using t150_driver with my Thrustmaster T150 in Eurotrucks 2 on Linux (Ubuntu 20.04).
-
Problem getting thrustmaster tmx wheel to work on linux
you should reply directly to the user so I get a notification when you respond, I only noticed this post by chance. Anyways something like this should work https://github.com/scarburato/t150_driver/blob/master/files/etc/udev/rules.d/10-t150.rules but you will have to replace the name/model id/vendor id with the appropriate ones, I'm surprised that tmdrv doesn't have an example rule
-
Lotus 79 F1 at Silverstone Historic (Linux/Proton)
If you own a T150 or T300RS Thrustmaster wheel, you have this drivers: https://github.com/scarburato/t150_driver
Proton
-
A New Era for Mixed Reality
The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?
They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.
IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.
This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...
- Kerbal Space Program 2 is not playable on Linux with Proton
-
Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
https://github.com/ValveSoftware/Proton
- Proton 8.0-5 (Valve/ValveSoftware/Steam/SteamPlay/Wine/WineHQ/Linux/VideoGame)
- Red Dead Redemption not working
- Cyberpunk Issues
- Updated my citybuilder Trappist, switched to Vulkan, is anyone still dependent on OpenGL?
-
NTFS messes up
Did you mount it with the correct flags?
-
How do I use multiple hard drives on Kubuntu for steam?
there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
-
Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
What are some alternatives?
tmdrv
lutris - Lutris desktop client
vJoy - Virtual Joystick
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
FreeJoy - STM32F103 USB HID game device controller with flexible configuration
dxvk-async
GIMX - The GIMX software.
mf-install - Media Foundation workaround for Wine
new-lg4ff - Experimental Logitech force feedback module for Linux
yuzu - Nintendo Switch emulator
OpenFFBoard - OpenFFBoard is a universal force feedback interface for DIY simulation devices
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]