sycamore-mac
areweguiyet
sycamore-mac | areweguiyet | |
---|---|---|
3 | 31 | |
8 | 387 | |
- | 1.0% | |
0.0 | 8.0 | |
over 2 years ago | 7 days ago | |
Rust | HTML | |
- | Apache License 2.0 |
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sycamore-mac
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A first look at Sycamore's new reactive primitives: how the next version of Sycamore will be the most ergonomic yet
Not inherently, but practically yes – currently. There are attempts to use it for desktop ui https://github.com/Submersible/sycamore-mac but in general nothing prevents you from using it as you like and implement a backend you need.
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How's the GUI-creation side of Rust looking nowadays?
Sycamore. And before people start complaining that it's just a webview or a browser in disguise, I would like to add that Sycamore was built from the start to allow multiple render backends. Right now, there are only backends for DOM and SSR (Server Side Rendering) but it should be pretty easy to extend it to native UI frameworks. In fact, there is a POC here of Sycamore running on macOS: https://github.com/Submersible/sycamore-mac although it is right now far from usable.
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Tauri – Electron alternative written in Rust
I used this a bit, it was really great. Writing a Rust backend & exposing it to TypeScript was really slick!
There was one issue I ran into that made me think about jumping to Electron mid project, but I can't remember what it was now, but I think it was something like making my app bleed the entire MacOS window while still being moveable.
The other downside is you're going to be tempted to go down the rabbit hole and do everything in Rust. [1]
[1] https://github.com/Submersible/sycamore-mac
areweguiyet
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How to write a QML effect for KWin
The organization behind QT (QT Group) has pretty onerous licensing terms.
My understanding is that it's $3,950 per year just to develop using their libraries on your own computer if you ever in the future intend to commercialize a product using QT. Transitioning from the open source license to the commercial license is something you can do but it's not the happy path and their FAQ seems to indicate that it comes with some sort of penalty.
https://www.qt.io/pricing
Something like Slint (Rust based but includes CPP and JS bindings) is not as comprehensive (yet) but it's more modern and the licensing terms are significantly more in line with software industry norms.
GPUI from Zed is also something to monitor: https://www.gpui.rs/
Also, in general you can find an extensive list of Rust-based native UI libraries here: https://areweguiyet.com/
- Rust for Embedded Systems: Current State, Challenges and Open Problems
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The KDE desktop gets an overhaul with Plasma 6
I would suggest that nearly every person on this website is a developer. Both C and C++ let you shoot yourself in the foot quite easily, but at least C++ has RAII.
If you're referring to Rust, it's just not there yet for anything serious: https://areweguiyet.com/
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Ask HN: Rust Viable for Data Analytics?
I normally use python to do some quick data analysis, with pandas/polars/pyspark/...
But I've started to use rust more and more in the last few weeks and really start to like it.
Does anyone have experience doing data analysis with rust, and would you recommend it over python?
And are there any resources like https://areweguiyet.com/ but for data analysis?
- The state of building user interfaces in Rust
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On inheritance and why it's good Rust doesn't have it
You still haven't said anything about why those existing frameworks don't count. Again, they are used in production and do exactly what a gui framework is supposed to do. Sure they may not have all the features of the frameworks that have existed a decade before rust even existed but the issue is time not rust itself. They very clearly can be used to build complex UI without inheritance. Since you mentioned it, you should probably actually look at it https://areweguiyet.com/ the page clearly says that GUI frameworks do exist in rust.
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BeeWare Toga v0.4.0 – A Python native, OS native GUI toolkit
The web site https://areweguiyet.com/ has a list of GUI libraries for Rust.
I haven’t tried any yet as I lack the time, but it can be a good starting point.
Iced and Slint where interesting when I looked at that, and Slint may be done by former Qt developers.
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Learn graphics for theoretical gui with rust
I also hope that it is consistent with the goals mentioned at https://areweguiyet.com/
- What crate/library to use for a GUI ?
- Are We <Thing> Yet?
What are some alternatives?
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
DomTerm - DOM/JavaScript-based terminal-emulator/console
bonsai - A library for building dynamic webapps, using Js_of_ocaml
proxy-polyfill - Proxy object polyfill
vgtk - A declarative desktop UI framework for Rust built on GTK and Gtk-rs
xplorer - Xplorer, a customizable, modern file manager
piet - An abstraction for 2D graphics.
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
gtk-rs - Rust bindings for GTK 3
rust-signals - Zero-cost functional reactive Signals for Rust
imgui-rs - Rust bindings for Dear ImGui