swift-corelibs-foundation
osxcross
swift-corelibs-foundation | osxcross | |
---|---|---|
17 | 23 | |
5,192 | 2,737 | |
0.5% | - | |
8.7 | 5.5 | |
2 days ago | about 1 month ago | |
Swift | C++ | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
swift-corelibs-foundation
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Mixing Swift and C++
a : https://github.com/apple/swift-corelibs-foundation/blob/main...
I wouldn't want to be the guy relying on this table advancement for this project. The fact that they're rewriting it in pure swift probably says a lot about the quality of the current approach.
b: makes absolutely no difference from a developer perspective. if you want to run threads in swift you're going to use gcd.
c: my take with all apple software tech has been to wait until they've dogfooded their own tech long enough to make it useable. Worked very well for me so far, thank you very much.
- Roast my supposedly impressive iOS developer resume
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Apple Announces Full Swift Rewrite of the Foundation Framework
Correction: rewrite of PARTS of Foundation
There already was an open-source project to rewrite ALL of foundation, but it had stalled on the shores of having to re-implement everything:
https://github.com/apple/swift-corelibs-foundation
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Apple's Swift rewrite of its Foundation framework will be open source
The (shitty) old Linux implementation has been on GitHub for years.
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There is no “software supply chain”
Sigh... The traditional argument is that every dependency is of the same quality and trustworthiness of the language Standard Library.
If I use the SL, then I should also have no problem using some lashed-up chimera that has a dependency hierarchy that spans three continents.
Like I said, I'll do things my way.
For the record, here's a peek at some of the "worthless" packages that I use in my own work: https://github.com/RiftValleySoftware
Also, for the record, here's the Swift Foundation Library: https://github.com/apple/swift-corelibs-foundation
It has plenty of open issues: https://github.com/apple/swift-corelibs-foundation/issues
If every dependency chain can match these, yhen I'll be open to considering them.
As it is, I do use the occasional external package, but I'm picky.
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A Completely Open-Source Implementation of Apple Code Signing and Notarization
CoreFoundation is (partially?) open-source and cross-platform now: https://github.com/apple/swift-corelibs-foundation
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Show HN: Particles – the URL contains the whole program code
Partly this is doable because although RFC 2616 specifies a max URL length of 2048 bytes, most browsers allow much longer, with Chrome and Firefox allowing at least 64k chars (that's what they'll display but it seems like more is happily processed), while Safari allows URL strings up to 2GB in size[1]!
[1] https://github.com/apple/swift-corelibs-foundation/blob/b23d...
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What is missing in the Swift ecosystem?
Regarding your point #3, Swift does indeed have an open-source cross-platform implementation of Foundation. swift-corelibs-foundation
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Is "import Foundation" always required in Swift code?
Foundation is open source and (mostly) works on Linux. What else do you want to see “opened up?”
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Apple’s use of Swift and SwiftUI in iOS 15
Foundation is not the standard library of Swift. Swift has its own standard library that is bundled with the language on all platforms that are supported.
And Foundation itself isn't written in Swift, a good portion is written in C.
> A significant portion of the implementation of Foundation on Apple platforms is provided by another framework called CoreFoundation (a.k.a. CF). CF is written primarily in C and is very portable. Therefore we have chosen to use it for the internal implementation of Swift Foundation where possible. As CF is present on all platforms, we can use it to provide a common implementation everywhere.
https://github.com/apple/swift-corelibs-foundation/blob/main...
osxcross
- Darling: Run macOS Software on Linux
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How to cross Compile on Debian for: Mac / FreeBSD / OpenBSD / Android ... ?
If you actually have MacOS device and can install Xcode and so on then you can proceed here and read the instructions.
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I find it's not possible to do serious C/C++ coding on latest macOS
Have you considered using a dockerized osxcross cross compiler toolchain in your CI? Granted it is a bit clunky to setup...
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Apple just lost its lawsuit trying to ban iOS virtual machines
Technically it's possible, but possibly not legal:
https://github.com/tpoechtrager/osxcross
> Please ensure you have read and understood the Xcode license terms before continuing.
According to the EULA you may only use the SDK on Apple-branded computers. But you can use Linux to cross compile to Apple.
- Go port of SQLite without CGo
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Cross compile for ppc macs (10.4)
is there a way to cross compile without vms? something similar to https://github.com/tpoechtrager/osxcross?
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Am looking for an API guru to assess how to make a project multiplatform
If you figure out how to get SDL working, one possibility is to develop on Linux, then use mingw-w64 to cross compile from Linux to windows, then use osxcross to cross-compile from Windows to OSX.
- How To Fix Your Computer
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Rust & Cross-compiling from Linux to Mac on GitHub Actions
Thank you osxcross for creating the path forward
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A Completely Open-Source Implementation of Apple Code Signing and Notarization
This is actually a solved problem, using osxcross[0]. The experience is honestly very smooth, and we don't require any apple proprietary binaries. The only thing apple-proprietary is their SDK (containing the header files for compiling, and tbd files for linking), which can be downloaded from apple's website (at least if you have a developer account), or from various GitHub projects archiving them.
[0]: https://github.com/tpoechtrager/osxcross
What are some alternatives?
JWM - Cross-platform window management and OS integration library for Java
mold - Mold: A Modern Linker 🦠
Unwrap - Learn Swift interactively on your iPhone.
eShopOnContainers - Cross-platform .NET sample microservices and container based application that runs on Linux Windows and macOS. Powered by .NET 7, Docker Containers and Azure Kubernetes Services. Supports Visual Studio, VS for Mac and CLI based environments with Docker CLI, dotnet CLI, VS Code or any other code editor. Moved to https://github.com/dotnet/eShop.
google-api-objectivec-client-for-rest - Google APIs Client Library for Objective-C for REST
fltk-rs - Rust bindings for the FLTK GUI library.
swift - The Swift Programming Language
xcgo - Golang cross-platform builder docker image with CGo and other tooling
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
glibc_version_header - Build portable Linux binaries without using an ancient distro
Vapor - 💧 A server-side Swift HTTP web framework.
docker-go-mingw - Docker image for building Go binaries with MinGW toolchain