swash
blitz
swash | blitz | |
---|---|---|
10 | 16 | |
564 | 405 | |
- | 5.9% | |
6.5 | 9.0 | |
about 1 month ago | about 1 month ago | |
Rust | Rust | |
MIT or Apache 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
swash
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Looking for this. html + css rendering through wgpu.
If you were to implement this yourself, i'd look into either swash or cosmic-text for the text rendering stack (this is one of the things you really don't want to write from the ground up). For accessibility, AccessKit has quickly become the standard for communicating with crossplatform accessibility APIs in rust GUI. lightningcss (or its lower level counterpart cssparser) are both decent options for CSS parsing. Taffy handles some of what browsers offer for a layout engine, but is still being worked on.
- Any suggestion for gpu text rendering?
- Cosmic Text: Pure Rust multi-line text handling
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Font rendering and layout crates
You probably want to take a look at swash.
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Bachelor idea to help the rust community
https://github.com/dfrg/swash which does text-shaping and could be built upon
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
swash - A shaping engine that advertises performance comparable to HarfBuzz, and surpassing it in some cases. Tests are in-progress.
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Whats your favourite open source Rust project that needs more recognition?
swash: a pure Rust shaping engine like Harfbuzz with competitive performance.
- Font introspection, complex text shaping and glyph rendering in Rust
- Text Rendering w/ HarfBuzz, FreeType and OpenGL
- swash: Complex text shaping and glyph rasterization in pure Rust
blitz
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Deno in 2023
Have you talked to the Dioxus people recently?
They're working on a project called Dioxus Blitz; from what I'm told, they're trying to implement a minimal browser target, that provides some basic DOM-like features and renders with wgpu.
It's not exactly what you're hoping for, but you might find common ground.
https://github.com/DioxusLabs/blitz
(Also, the Linebender project is working on Masonry, with FFI as a medium-term goal.)
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If the native speed DOM/Web API for Rust becomes a reality, would you be willing to build your web apps with Rust and HTML/CSS?
Your proposal sounds very similar to what the Dioxus folks are doing on Blitz, which is using HTML/CSS as the languages but doing native rendering. WebF seems much further along, and I know they've been exploring other rendering engines, so it may be an interesting conversation for you to have with them.
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Looking for this. html + css rendering through wgpu.
Others have already mentioned inlyne and blitz, however given that you're interested in combining web UI with game/wgpu rendering you may be more interested in bevy_ui (and the higher level APIs like bevy_ui_dsl and belly that sit on top of this). Bevy UI is working on a HTML model and is specifically designed to integrate with Bevy's main game renderer and other infrastructure. It's worth noting that a 0.11 release of Bevy of due in next few days, and that UI is going to be a strong focus of the 0.12 release cycle: which should lead to significant development of bevy_ui, and either a doubling down on the "HTML-like UI" approach or a pivot to a new approach.
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Awesome presentation of Dioxus - cross-platform GUI framework at RustNL
Here is an example: https://github.com/DioxusLabs/blitz/blob/master/examples/buttons.rs
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Digital Audio Workstation Front End Development Struggles
> But no one is saying, "Hey I have a CSS 2.1 compliant rasterizer and compositor that you can use in your C++ or Rust environment!" are they?
There’s actually quite a lot of interesting work going on in that general space, has been in various forms for some years. A couple that immediately spring to mind:
• Azul <https://azul.rs/> builds on WebRender, as used in Firefox. I haven’t looked at it for a few years, but it looks to have grown quite interesting now.
• Blitz <https://github.com/DioxusLabs/blitz> is based on from-scratch implementations of CSS layout and rendering, and wgpu rendering. It’s not usable yet, but is a very interesting concept. If one happens to be familiar with React Native: it’s kinda like that, or React Native Web.
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[Media] Version 0.3 of Inlyne - An interactive markdown renderer written entirely in Rust
You may also be interested in https://github.com/DioxusLabs/blitz which aims to be a full HTML+CSS renderer on top of wgpu (but is currently not nearly as complete as inlyne).
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What is the most fully-featured rust frontend framework?
If you are focused on performance we are working on a native renderer for Dioxus called Blitz. It is very incomplete right now, but in the future it will be much more performant than the current webview based approach.
- GitHub Accelerator: our first cohort and what's next
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Taffy 0.3: UI layout in Rust, now with css-grid!
There hasn't been too much progress on Blitz in the last few weeks (it will come), but there is now a new project Freya which is using a Dioxus frontend and rendering with Skia. That's currently using it's own layout system instead of Taffy though.
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Tauri vs Iced vs egui: Rust GUI framework performance comparison (including startup time, input lag, resize tests)
The main desktop renderer for Dioxus uses wry (the webview tauri uses internally), so the startup time will likely be similar. We are working on a native renderer called blitz which should improve this, but development is still early
What are some alternatives?
rusttype - Mirror of https://gitlab.redox-os.org/redox-os/rusttype
vizia - A declarative GUI library written in Rust
fontdue - The fastest font renderer in the world, written in pure rust.
dioxus - Fullstack GUI library for web, desktop, mobile, and more.
rustybuzz - A complete harfbuzz's shaping algorithm port to Rust
freya - Native GUI library for 🦀 Rust powered by 🧬 Dioxus and 🎨 Skia.
kiss3d - Keep it simple, stupid 3d graphics engine for Rust.
taffy - A high performance rust-powered UI layout library
ab-glyph - Rust API for loading, scaling, positioning and rasterizing OpenType font glyphs
ToobAmp - A set of high-quality guitar effect plugins for Raspberry Pi with specific support for PiPedal.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
vello - An experimental GPU compute-centric 2D renderer.