stretch VS backroll-rs

Compare stretch vs backroll-rs and see what are their differences.

stretch

High performance flexbox implementation written in rust (by vislyhq)

backroll-rs

A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode. (by HouraiTeahouse)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
stretch backroll-rs
5 3
1,968 345
0.7% 0.0%
0.0 0.0
over 1 year ago about 1 year ago
Rust Rust
MIT License ISC License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

stretch

Posts with mentions or reviews of stretch. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-01.
  • A "lawful" framework for styling/formatting UIs?
    2 projects | /r/ProgrammingLanguages | 1 May 2022
    The most common is flexbox (an attempt to a cross-platform engine at https://github.com/vislyhq/stretch).
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    There's a few critical subtasks here: - determine the data flow model we'd like to use for our UI. We'd like to integrate tightly into the ECS, but need to figure out how to reduce the boilerplate and improve reliability around working with hierarchies. - swap our layout library. Our current dependency stretch implements the flexbox algorithm, but is unmaintained and has critical bugs :( The three main options here are to fork flex, move to the new morphorm crate, or write a layout library from scratch - consider rearchitecting our UI to be more flexible and compositional: splitting the massive Style component into several parts and moving to a "UI is a collection of behaviors" paradigm - build out more widgets! - more docs and examples!
  • Releasing Dioxus v0.1 - a new Rust GUI toolkit for Web, Desktop, Mobile, SSR, TUI that emphasizes developer experience
    11 projects | /r/rust | 3 Jan 2022
    That would probably entail integration with bevy, or some other game engine to get the UI drawn. Our TUI crate uses https://github.com/vislyhq/stretch/ to lay out the elements, so I imagine you could use that but just draw with WGPU.
  • React Native Team AUA - Thursday Oct. 14, 9am PT
    8 projects | /r/reactnative | 1 Oct 2021
    Are there any plans to make yoga fully conformant to the web implementation of flexbox? For example, migrating to use stretch instead?
  • Rust GUI Infrastructure
    6 projects | /r/rust | 12 Aug 2021
    https://github.com/vislyhq/stretch exists, I don’t know how well it would do at all this.

backroll-rs

Posts with mentions or reviews of backroll-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-06.
  • Choosing a networking library for my game
    8 projects | /r/rust_gamedev | 6 May 2022
    I'll share two other options, of course with numerous caveats on each: - https://github.com/HouraiTeahouse/backroll-rs Looks great for low-latency games - https://partner.steamgames.com/doc/features/multiplayer Steam can be used on non-Steam platforms too, and has official-ish rust bindings but haven't tried this route
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    I haven't actually got to the point of trying to implement it in my fighting game engine but Backroll rs is a rust implementation of GGPO https://github.com/HouraiTeahouse/backroll-rs
  • Help wanted with Backroll-rs (new networking library)
    8 projects | /r/rust | 31 May 2021
    Backroll-rs is a brand new networking library based on GGPO dedicated to peer-to-peer Rollback Netcode, for use in fighting games, platform fighters, and other games with less than 8 players that require low latency. We are looking for programmers familiar with Rust to help finish this project. We are 80% of the way completed with this project, but we need more unit tests and debugging to fully finish it.

What are some alternatives?

When comparing stretch and backroll-rs you can also consider the following projects:

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

ggpo - Good Game, Peace Out Rollback Network SDK

react-native-skia - High-performance React Native Graphics using Skia

rapier - 2D and 3D physics engines focused on performance.

react-native-skia - Cross platform React Native solution to draw graphics based on Skia

bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.

dioxus - Fullstack GUI library for web, desktop, mobile, and more.

Backroll-rs-test - A macroquad sample project that has rollback

metro-minify-esbuild - Use ESBuild to make your React Native code bundle faster.

rfcs - Suggest changes to Bevy and view accepted designs

yoga - Yoga is an embeddable layout engine targeting web standards.

bevy_egui - This crate provides an Egui integration for the Bevy game engine. 🇺🇦 Please support the Ukrainian army: https://savelife.in.ua/en/