steamworks.gml
Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension) (by YAL-GameMaker)
Input
Comprehensive cross-platform input for GameMaker (by offalynne)
steamworks.gml | Input | |
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5 | 24 | |
83 | 236 | |
- | - | |
3.1 | 8.5 | |
9 months ago | 2 days ago | |
C++ | Game Maker Language | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
steamworks.gml
Posts with mentions or reviews of steamworks.gml.
We have used some of these posts to build our list of alternatives
and similar projects.
- Multiplayer server
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Is there any dll that does steamworks multiplayer network and works with the current gamemaker verison?
Basically what the title says. I know that there is YALs dll, but it doesn't work anymore with the newer versions of gamemaker. [1] [2]
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Tips on Steamworks setup?
To add to that: When Yoyo releases the Steamworks extension and it is still missing some features (like networking, lobbies, matchmaking) then I recommend YellowAfterLife's Steamworks Extension and the accompanying example project.
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Tips for making your 1st online multiplayer game
Choose your platform. I chose to use YellowAfterlife's Steamworks.gml wrapper. It locks me into the Steam platform and porting the game to another console or platform would require a ton of work. On the plus side, Steam handles a lot of the networking (inviting friends, creating lobbies, etc) for me, and it requires minimal effort from the player. You can, of course, choose a more universal approach that uses sockets and IP addresses, but that often requires the player making modifications to their router's firewall, trusting apps from unknown developers, exchanging IP addresses, etc. Steam uses UDP hole punching, so as long as you're playing with other Steam players, there's way less friction.
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Guts 'N Goals - A soccer with weapons game releasing in just 9 days!
Thank you! The online works with YAL's marvelous steamworks extension :) (and with a lot of sweat and pain, but that's another story) https://github.com/YAL-GameMaker/steamworks.gml
Input
Posts with mentions or reviews of Input.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-07-10.
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Input 6 - Comprehensive cross-platform input manager - now in stable release
Input is a commercial-grade library and is being used in Shovel Knight: Pocket Dungeon and Samurai Gunn 2 and many other titles. It has extensive documentation to help you get started. Inputs strips away the boring repetitive task of getting controls set up perfectly and accelerates the development of your game.
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I'm new to Gamemaker, can someone tell me why the gamepads inputs are not being detected?
Do yourself a favour and check out / use Input by Juju Adams.
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Jack of Clubs pre-alpha vertical slice demo out now!
- Input: The game works seamlessly with controller or mouse and keyboard. I used JujuAdams' Input 5 to handle inputs from various controllers. Setting up key rebinding was easy and is good for accessibility. It's great for multiplayer and cross-platform, if I decide to do those later. I wish I had known about Input a long time ago.
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Help us decide
Another one I love is Input (although it's a bit of overkill for most games): https://github.com/JujuAdams/input
- Does anyone know how to make a script for double tapping?
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GMS2 looks like it's giving me completely the wrong key codes?
If you haven’t seen it yet, I’d look into Input. It’s had an amazing amount of work put into it to make it as compatible as possible with input devices, has keybindings, etc. Definitely a timesaver when it comes to player input.
- Tilting Analog Stick(The Pressure)
- Steam Deck + Controller Support in GMS2
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Keyboard check for - and = (below F keys, to the right of 9 and 0 on a UK Querty keyboard)
Turns out that this is a harder question to answer than you might expect. Input has a bunch of tools that you might find useful, but if you want the specific solution for keyboard constants that GM doesn't have natively then you'll find it here.
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How do I check for input when trying to rebind a key?
Consider checking out this comprehensive, easy to use and free input library: https://github.com/JujuAdams/Input
What are some alternatives?
When comparing steamworks.gml and Input you can also consider the following projects:
Lighting-System-2D - 2D lighting system for GameMaker Studio
fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2