steamworks.gml VS Input

Compare steamworks.gml vs Input and see what are their differences.

steamworks.gml

Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension) (by YAL-GameMaker)
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steamworks.gml Input
5 24
83 236
- -
3.1 8.5
9 months ago 2 days ago
C++ Game Maker Language
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

steamworks.gml

Posts with mentions or reviews of steamworks.gml. We have used some of these posts to build our list of alternatives and similar projects.
  • Multiplayer server
    1 project | /r/gamemaker | 11 Jul 2023
  • Is there any dll that does steamworks multiplayer network and works with the current gamemaker verison?
    1 project | /r/gamemaker | 11 May 2022
    Basically what the title says. I know that there is YALs dll, but it doesn't work anymore with the newer versions of gamemaker. [1] [2]
  • Tips on Steamworks setup?
    1 project | /r/gamemaker | 21 Feb 2022
    To add to that: When Yoyo releases the Steamworks extension and it is still missing some features (like networking, lobbies, matchmaking) then I recommend YellowAfterLife's Steamworks Extension and the accompanying example project.
  • Tips for making your 1st online multiplayer game
    1 project | /r/gamedev | 7 Oct 2021
    Choose your platform. I chose to use YellowAfterlife's Steamworks.gml wrapper. It locks me into the Steam platform and porting the game to another console or platform would require a ton of work. On the plus side, Steam handles a lot of the networking (inviting friends, creating lobbies, etc) for me, and it requires minimal effort from the player. You can, of course, choose a more universal approach that uses sockets and IP addresses, but that often requires the player making modifications to their router's firewall, trusting apps from unknown developers, exchanging IP addresses, etc. Steam uses UDP hole punching, so as long as you're playing with other Steam players, there's way less friction.
  • Guts 'N Goals - A soccer with weapons game releasing in just 9 days!
    1 project | /r/madewithgamemaker | 22 Aug 2021
    Thank you! The online works with YAL's marvelous steamworks extension :) (and with a lot of sweat and pain, but that's another story) https://github.com/YAL-GameMaker/steamworks.gml

Input

Posts with mentions or reviews of Input. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-10.

What are some alternatives?

When comparing steamworks.gml and Input you can also consider the following projects:

Lighting-System-2D - 2D lighting system for GameMaker Studio

fmod-gms2 - Bindings to the FMOD Studio API for Game Maker Studio 2