steam-lancache-prefill
SteamKit
steam-lancache-prefill | SteamKit | |
---|---|---|
7 | 6 | |
252 | 2,460 | |
- | 0.4% | |
8.2 | 8.8 | |
about 1 month ago | 6 days ago | |
C# | C# | |
MIT License | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
steam-lancache-prefill
- How do I access my lancache prefill a second time? Can't access prefill games to select.
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Valve is developing a peer-to-peer Steam download system, which allows your PC to transfer game files to and from other PCs or Steam Decks on your local network
You could always run SteamPrefill as a scheduled job to keep everything in the cache up to date.
- Current Network Stack for our 200+ Party
- Steam LanCache Prefill v1.7.2 Docker images will now be available at the new repository
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Advice needed for wiring the apartment: Have to open up sections of the roof and walls to fix some HVAC and insulation issues, so want to build in cabled networking in at the same time
ISP provides regular old VDSL2, which I'm riding about 70Mbps in off-peak times, but gets as low as 5Mbps, so I basically don't use streaming services. All my media comes off discs into Plex, and I use Lancache-Prefill to download new games in the off-peak times before installing them on the actual gaming rig. G.Fast may possibly become available to me in the future, the ISP is apparently rolling it out in places but other than a since press release a year or so ago saying they were doing it, can't get any more information out of them other than "If you become able to use it, we'll let you know"
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Is there any way to test connectivity from the user side since diagnostics.lancache.net isn't working?
You could use https://github.com/tpill90/steam-lancache-prefill which will stop and display a warning that it can't find a Lancache.
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Server application that pre-downloads game/OS/etc updates while desktop is offline
I recently found and use this https://github.com/tpill90/steam-lancache-prefill
SteamKit
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L i a r s
So I will be making a client-side mod to show mmr changes as in the old client Upcoming data will be stored locally in the cfg folder (per account i.e. cloud synced) Wont know about matches played before adding the mod (valve went scorched earth removing data points from client.dll) But can populate previous history via an external opensource tool based on SteamKit samples
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Where does steam store game exe file names
Or also you can check this or this github repositories, which emulate steam client (Or any other, there are lots of them)
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[Question] What is the state of stream bot development?
Depends on what language you're using for JavaScript I think the defacto is anything Doctor McKay makes https://github.com/DoctorMcKay/node-steam-user, https://github.com/DoctorMcKay/node-steam-user etc. If you use python, I'd recommend https://github.com/Gobot1234/steam.py (I'm totally not biased). If you use C# then SteamKit is always a good option. If you use rust then SteamHelper looks interesting although doesn't support too many trading bot features
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Building a Personal Website in 2021
Me: Okay. I'm just going to prototype a game. Don't want to get carried away. I won't even write a game engine. I'll use Tabletop Simulator.
Friend: Sounds good. How's it going?
Me: Well. I needed to be able to debug my code. https://github.com/tts-community/moonsharp-tts-debug
Friend: Oh, neat. So your game is done now?
Me: Not exactly. I had to had in matchmaking by reverse engineering Steam. https://github.com/SteamRE/SteamKit/pull/704
Friend: Ah. Alright. Can I play it now?
Me: Nah, I was finding it hard to maintain code. I wrote a Lua code bundler. https://github.com/Benjamin-Dobell/luabundle
Friend: Sweet.
Me: Yeah, but I decided to integrate it into the official tooling. https://github.com/Berserk-Games/atom-tabletopsimulator-lua/...
Friend: I'm sure the community will be thankful.
Me: I hope so. I now run a small community of TTS developers. https://github.com/tts-community/
Friend: Right. You must be done by now.
Me: Nah, I couldn't statically type check my code. So I wrote some types. https://github.com/Benjamin-Dobell/tts-types
Friend: Seems unnecessary for a prototype, but sure.
Me: I had to write my own IDE to use them though. https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis
Friend: Right... So how'd the game going then?
Me: Oh, I'm not doing that anymore. I now consult for Berserk Games, developers of Tabletop Simulator
Friend: ...
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Tools other than SteamAPI
I don't know any direct resources for learning how the Steam network works, smart people figured it out over many years and lots of reverse engineering. I just know a few programming libraries which you can use to interact with it, the most popular two being Steam-User (JavaScript) and SteamKit2 (.NET).
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Matches Raw Data
It's possible to do it through Steam's internal protocol, you probably want to use SteamKit2 here.
What are some alternatives?
tModLoader - A mod to make and play Terraria mods. Supports Terraria 1.4 (and earlier) installations
steam.py - An async python wrapper to interact with the Steam API and its CMs
steam-lancache-prefillv
node-steam-user - Allows interaction with the Steam network via the Steam client protocol
idle_master_extended - 🃏 Get your Steam Trading Cards the Fast Way (Fast Mode Extension 🚀)
GameTracking-Dota2 - 📥 Game Tracker: Dota 2
ArchiSteamFarm - C# application with primary purpose of farming Steam cards from multiple accounts simultaneously.
GameTracking-CS2 - 📥 Game Tracker: Counter-Strike 2
battlenet-lancache-prefill - CLI tool to automatically prefill a Lancache with Battle.Net games
Protobufs - 👑 Automatically tracked Steam, CS:GO, Dota 2, Artifact, Underlords and TF2 protobufs.
cache-domains - Domain Names required for LAN Content Cache DNS spoofing
IntelliJ-Luanalysis - Type-safe Lua IDE — IntelliJ IDEA plugin