stc
feather
stc | feather | |
---|---|---|
18 | 19 | |
5,710 | 2,552 | |
0.2% | 0.3% | |
8.4 | 2.4 | |
3 months ago | 21 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
stc
- STC (Rust-based TypeScript type checker) is officially abandoned
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TypeScript Is Surprisingly OK for Compilers
Wonder no more: https://github.com/dudykr/stc
Written in Rust by the (lead?) dev of SWC
SWC (speedy web compiler) compiles TS to JS
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Show HN: Ezno, a TypeScript checker written in Rust, is now open source
The analogy (by swc's author) would be https://github.com/dudykr/stc
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How do people use Zod on a large project?
I'm also hoping for STC https://stc.dudy.dev/ but I don't think it will be released any time soon.
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What are some stuff that Rust isn't good at?
MyPy and tsc on the other hand? Please make a Ruff for MyPy and hurry up and fund the author of SWC to develop STC. I'm tired of waiting several seconds after each :w for my quickcheck window to update.
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TypeScript 5.0
>If we could push JavaScript performance to be another order of magnitude faster
And it would speed up the TypeScript Compiler.
My bet is:
TypeScript typechecker in Rust:
https://github.com/dudykr/stc
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No one cares about Bun's speed. Your CI does though
typescript(tsc) is the only one that does type checking.
bun, deno, esbuild, swc etc. can parse the syntax, but they chuck the TS (they probably don't even add it to the AST, but I haven't checked).
Keeping up with syntax is very doable. It doesn't change often, and updating the parser when it does isn't much work.
There are some past/ongoing projects[1][2] to create type checkers faster than tsc, but they aren't going to reach full parity and probably don't plan on keeping up with language features.
[1] https://github.com/dudykr/stc
- Open sourcing Ezno – JavaScript compiler and TypeScript checker written in Rust
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What would you rewrite in Rust?
Well the checker is in progress.
- TypeScript type checker written in Rust
feather
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I’m on a crusade
Server side: - https://github.com/feather-rs/feather - https://github.com/valence-rs/valence
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A guide to setting up a cloud server network
- What server software or framework to use. Ideally, if you dont need too much vanilla features (world generation, all mobs & items implemented, etc), I'd use something lightweight that is not based off of the vanilla server software. There are a few projects like this on github, including: https://github.com/Minestom/Minestom , https://github.com/feather-rs/feather , https://github.com/KryptonMC/Krypton , https://github.com/df-mc/dragonfly (bedrock). Which one you use will probably depend mostly on your preference. - You will need a way to store data separate from the servers. A database like postgres should work. There are a lot of different databases tho!
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What would you rewrite in Rust?
There has been some work... feather mc server and piston's hematite client This client also seems to be in active development: Leafish
- Minecraft - Rust Edition
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But guys, if you had to choose?.....
There is the feather port of Minecraft server. Lacking a gui but the serve could easily reach parity with some community help
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Handling minecraft-like worlds in a rusty way?
As far as your enum idea goes, I don't directly see a place for storing chunk data in an enum (in the way that you would with Some(T). But, totally OK to store your block types that way (as feather-rs does)
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Feather: A Minecraft server implementation in Rust
The insight contributors chart is usually a good clue. It’s not perfect because it only shows the main branch configured in GitHub and some project haven’t merged to main in years.
Still, it’s good to see how many real contributors a project has, and how active they are over time.
https://github.com/feather-rs/feather/graphs/contributors
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Compile the Minecraft Server (Java Edition) to Native with GraalVM Native Image
In a similar vein, there is also a Rust-based Minecraft server implementation:
https://github.com/feather-rs/feather
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Sandboxed plugins in Rust
I think feather's plugin system is pretty cool
What are some alternatives?
mlib - Library of generic and type safe containers in pure C language (C99 or C11) for a wide collection of container (comparable to the C++ STL).
Paper - The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
Containers - This library provides various containers. Each container has utility functions to manipulate the data it holds. This is an abstraction as to not have to manually manage and reallocate memory.
PackSquash - 📦 Minecraft: Java Edition resource and data pack optimizer which aims to achieve the best possible compression, performance and protection, improving pack distribution, storage and in-game load times.
ctl - The C Template Library
ferium - Fast and multi-source CLI program for managing Minecraft mods and modpacks from Modrinth, CurseForge, and Github Releases [Moved to: https://github.com/gorilla-devs/ferium]
this-week-in-rust - Data for this-week-in-rust.org
mcsoft-auth - Authenticate to Minecraft using the Microsoft Authentication Scheme from Rust.
swc - Rust-based platform for the Web
stork - 🔎 Impossibly fast web search, made for static sites.
NuDB - NuDB: A fast key/value insert-only database for SSD drives in C++11
cuberite - A lightweight, fast and extensible game server for Minecraft