stardust-SDK
unity-webxr-export
stardust-SDK | unity-webxr-export | |
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4 | 7 | |
47 | 970 | |
- | - | |
4.3 | 9.2 | |
7 months ago | 23 days ago | |
C# | JavaScript | |
MIT License | Apache License 2.0 |
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stardust-SDK
- We just released our 39th version after 3 years of work, which is our official V1. We're obviously overexcited and quite proud of our mapping and relocation engines that now also offers 3D reconstruction, so feel free to check it out. Links in comment.
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Anchoring AR games in any neighborhood
It's actually visual positioning using Stardust SDK (github link), no gps required and highly precise. Great for both outdoor and indoor applications
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Looking for tech that could help with a mobile neighborhood tour
For accurate visual positioning try using Stardust SDK You can map your environment, add 3d objects or points of interest (navigation targets) and do AR navigation. Check it out here
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Trying to make sense of technologies available
So there are a few small names popping up here and there with interesting approaches to these topics you mentioned above. For example for visual positioning both indoor and outdoor you have Neogoma creators of the Stardust SDK.
unity-webxr-export
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What’s the 2023 contemporary way to Unity -> WebXR?
De-Panther actively maintains an up-to-date version of Mozilla's original exporter at https://github.com/De-Panther/unity-webxr-export. I've used it several times in the past for Unity-related WebXR projects.
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WebXR on iOS? Maybe can develop Safari XR Apps in Unity?
If so, this will be compatible with Unity WebXR Explorer ?
- Getting WebXR Built in Unity to work on iOS hosted on itch.io
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Presenting Zoophony VR: an Online Spatial Audio Experience
We are the Indian Sonic Research Organization, and we would like to present Zoophony VR: An online Spatial Audio experience (Made in Unity with De-Panther's WebXR plugin).
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Creating WebXR experiences in Unity for use on iOS
The WebXR spec is fairly well-defined, but has yet to be fully implemented into Webkit (the browser engine Safari uses). Currently the best way of creating WebXR content with Unity is using an up-to-date exporter such as this one by De-Panther, but there is currently no way to view WebXR content on iOS outside of Mozilla's viewer, which is unfortunately somewhat outdated now.
- How well does Unity support building VR apps for the web — accessible both from PC and mobile devices?
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I just ported the first SteamVR game I ever made, Lemon Atoll, to WebXR!
I used De-Panther's fork of the Unity WebXR Exporter, originally by Mozilla. Unlike the original it's still being actively maintained and improved, I'll likely keep using it in future WebXR projects with Unity.
What are some alternatives?
open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
A-Frame - :a: Web framework for building virtual reality experiences.
Unity-ManoMotion-echo3D-demo-Hand-Tracking - Simple hand tracking demo with Unity, AR Foundation, ManoMotion, and echo3D.
three.js - JavaScript 3D Library.
Navigation-Tutorial-Demo - StardustSDK Navigation Tutorial Demo
Simple-WebXR-Unity - ⭐ Bringing WebXR to Unity 3D ! B-)
unity-project-ar-pointer - A helper indicator that points at AR Camera direction in Augmented Reality. (ARFoundation required)
webxr-samples - Samples to demonstrate use of the WebXR Device API
ARCoreInsideOutTrackingGearVr - Inside Out Positional Tracking (6DoF) for GearVR/Cardboard/Daydream using ARCore v1.6.0
OpenXR-SDK-Source - Sources for OpenXR loader, basic API layers, and example code.
AR-Card - A Personalized Visiting Card that floats in AR space.
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF