spore-codegen
reflect
spore-codegen | reflect | |
---|---|---|
4 | 2 | |
7 | 14 | |
- | - | |
0.0 | 3.5 | |
11 days ago | about 1 year ago | |
C++ | C++ | |
Boost Software License 1.0 | MIT License |
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spore-codegen
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A basic reflection-like system for editing object fields in a C++ game engine
You can use something like this to generate code from your code's AST: https://github.com/sporacid/spore-codegen/
- Looking for projects to contribute to
- Spore Codegen | A build-system agnostic code generation application for C++
- C++ Show and Tell - April 2023
reflect
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A basic reflection-like system for editing object fields in a C++ game engine
You can look at it here. If you want to know more about the implementation details, you can read about it here.
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Single file header only static reflection library for C++.
Hello, Recently I have been experimenting with reflection for C++ to use in my game engine for generic serialization and logging. After tinkering around with it; I have decided to move it into its own single file header only library for anyone interested in it. Link
What are some alternatives?
licensecc - Software licensing, copy protection in C++. It has few dependencies and it's cross-platform.
bonsai_stdlib
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meta.hpp - C++20 Dynamic Reflection Library
SonyHeadphonesClient - A {Windows, macOS, Linux} client recreating the functionality of the Sony Headphones app
Nameof C++ - Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum
FolderScanUltra - Console based folder/drive scanner. Many report types, detailed output, can store results in a database.
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
Librum - The Librum client application
enum_name - Converting (scoped)enum values to string names written in C++>=11.
NakOS
tsmp