spice
rhine
spice | rhine | |
---|---|---|
- | 1 | |
15 | 106 | |
- | - | |
0.0 | 8.4 | |
over 9 years ago | 3 days ago | |
Haskell | Haskell | |
MIT License | BSD 3-clause "New" or "Revised" License |
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spice
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Tracking mentions began in Dec 2020.
rhine
-
Function parallel game engine?
Continuous time domain smells of FRP. Running systems at different rates is basically what's rhine brings to the FRP table.
What are some alternatives?
euphoria - Dynamic network FRP with events and continuous values
reflex - Interactive programs without callbacks or side-effects. Functional Reactive Programming (FRP) uses composable events and time-varying values to describe interactive systems as pure functions. Just like other pure functional code, functional reactive code is easier to get right on the first try, maintain, and reuse.
yampa-glut - Yampa adapter for GLUT
reactive-thread
sodium - Sodium - Functional Reactive Programming (FRP) Library for multiple languages
Yampa - Functional Reactive Programming domain-specific language for efficient hybrid systems
glazier-react - Haskel bindings to React
reactive-bacon - FRP (functional reactive programming) framework inspired by RX and Iteratee
helm
reactive-banana - Library for functional reactive programming in Haskell.
glazier-pipes
dunai - Classic FRP, Arrowized FRP, Reactive Programming, and Stream Programming, all via Monadic Stream Functions