spellweaver-7drl
VTerminalPaletteEditor
spellweaver-7drl | VTerminalPaletteEditor | |
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1 | 2 | |
1 | 0 | |
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0.0 | 0.0 | |
about 3 years ago | over 3 years ago | |
Java | Java | |
- | Apache License 2.0 |
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spellweaver-7drl
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Sharing Saturday #354
Rakaneth completed his 7drl using the library. It has a pretty cool spell building/combination system, and I believe he's currently reworking parts of the UI and adding in mouse support.
VTerminalPaletteEditor
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Sharing Saturday #354
Going forward, I'd like to focus on writing a tutorial to explain how palettes work and how to create them using the VTerminal Palette Editor. My next goals after that are to continue preparing material for the tutorial series, increasing test coverage, possibly creating a logo for the project, and to continue writing additional guides as necessary.
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What abstractions or strategies does your codebase use to separate the interface from the game logic?
If you're not used to reflection, the code is going to seem a bit mind-bending at first, but it works quite well. I'm still experimenting with it as well, but I was able to write a working program with it.
What are some alternatives?
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
cldr - The home of the Unicode Common Locale Data Repository
BrogueCE - Brogue: Community Edition - a community-lead fork of the much-loved minimalist roguelike game
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
ashley - A Java entity system inspired by Ash & Artemis.
VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
VController - A helper library for JInput which makes it easy to automatically poll for controller input, connection, and disconnection events and notify listeners when they occur.
wcomf - Here you'll find the newest versions of my game, Weird Caves of Mediocre Fun.
emoji4j - A high-performance emoji processing library for Java 8+