space-shooter.c
sc
space-shooter.c | sc | |
---|---|---|
19 | 17 | |
1,317 | 2,168 | |
- | - | |
0.0 | 6.3 | |
over 1 year ago | 29 days ago | |
C | C | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
space-shooter.c
-
Beginner, intermediate, and advanced c programming projects
You can do something like this, but way less polished and stick to one platform: https://github.com/tsherif/space-shooter.c/tree/master
- Advice for bigger c projects?
- Good open source games written in C?
- are there tutorials for code organization for games in C?
-
Podcast: Modern C for Absolute Beginners
Otherwise study real, mature, well-written C programs. There's a wealth of techniques and tricks that aren't really documented anywhere, but rather picked up from others. Recommendations off the top of my head: BSD utilities, musl, and SQLite. Or simply study the source for your favorite C software. Also, something good posted here recently: The Architecture of space-shooter.c.
- The Architecture of Space-Shooter.c
- The Architecture of space-shooter.c
-
space-shooter.c: A cross-platform, top-down 2D space shooter written in C using only system libraries
I wrote space-shooter.c as a personal challenge to create a game from start to finish in C without using any 3rd-party libraries and wanted to share the source as a reference for anyone who's also interested in this type of game programming. The source code is heavily-commented, and I'm also writing a (still WIP) architecture guide that goes over the design decisions and details I learned about working with OS APIs in C: https://github.com/tsherif/space-shooter.c/blob/master/ARCHITECTURE.md
- Space-shooter.c: cross-platform, top-down 2D space shooter written in C
sc
- A simple hash table in C
- Advice for bigger c projects?
- sc - Common libraries and data structures for C
-
Hacker News top posts: May 17, 2022
Common libraries and data structures for C\ (107 comments)
-
Common libraries and data structures for C
Can someone tell me what is this line from sc_signal.c:247 in sc/signal/
If the way it is used requires the user to break the abstraction/encapsulation and manually buffer some fields in order not to break the data structure and leak memory, I would call that a bug.
There is one use of sc_array_clear() in the test code [1] which really makes it look as if it is being used in a way that I think (again, I haven't single-stepped this code, only read it) leaks memory.
I agree on the pain of everything being macros, it's more pain than it's worth I think and will likely lead to code duplication (and more pain in debugging, probably).
I would even go so far as to think that this kind of single-file design, where each file is independent of the others, makes it harder and more annoying to implement more complicated data structures.
[1]: https://github.com/tezc/sc/blob/master/array/array_test.c#L3...
-
Uthash – C macros for hash tables and more
https://github.com/tezc/sc/tree/master/map
For those who are interested in faster hashmaps, I tried bunch of hashmaps and this one performs better than others. This is for C. Maybe C++ has better hashmaps.
What are some alternatives?
OpenHSP - Hot Soup Processor (HSP3)
frr - The FRRouting Protocol Suite
roguelike.h - Header only roguelike rendering library.
wazero - wazero: the zero dependency WebAssembly runtime for Go developers
OpenTyrian - Open Tyrian source code
chibicc - A small C compiler
Open-Golf - A cross-platform minigolf game written in C.
stage0 - A set of minimal dependency bootstrap binaries
simple-opengl-loader - An extensible, cross-platform, single-header C/C++ OpenGL loader library.
pottery - Pottery - A container and algorithm template library in C
duke3d - The icculus.org port of Duke Nukem 3D.
gcc